File Details
1.3
- B
- Mar 20, 2021
- 31.39 MB
- 32
- 1.12.2
File Name
1.3-1.3.zip
Supported Versions
- 1.12.2
Version 1.3:
Compatible with 1.2.6 worlds!
-Moved the position of the ToroHealth damage indicator.
-Changed the Bloodmoon lang file.
-Now, when you do not have permission to use a command, it will tell you to enable cheats in the Game menu.
-When you carry something, your arms will not render accordingly anymore, because it was incompatible with
Aqua Acrobatics.
-The movement multiplier for carrying has been further halved to 0.25.
-The spawn limit multiplier for Bloodmoon is now halved to 2.
-Added KleeSlabs. You can now break off the bottom or top of a slab without breaking the entire slab.
-Added MalisisCore
-Added MalisisDoors. The door and trapdoor are now animated, as was a plan by Notch back in 2010. However,
all of the doors that MalisisDoors add are not craftable and only obtainable in Creative.
-Added Better Foliage. Adds some nice foliage effects by default, like falling leaves and short grass.
-Added Forgelin
-Added First-Person Hand Removal. Don't worry! The first person hand still shows up, but not when you are
idling or moving around empty-handed.
-Moved the Cloud Layer to Y-216, from the former Y-108.
-Dynamic Surroundings' environment effects are now 4x the quality.
-Added Armor Sound Tweak. Adds armor equip sounds in the inventory.
-Added Cake Chomps. Adds eating sounds and particles when eating cakes.
-Re-added the eating sound.
-Added Nimble mod. Adds an animation when the player changes perspective.
-When you pick up a minecart, you will no longer see the
literal entity name, it will instead say Minecart as it should.
-Added Wall-Jump. You can now clinge onto walls, except for leaves, by jumping on a block and sneaking for a brief moment.
-Added Blur. A blur effect is now added when you are inside a GUI in-game, except for the chat GUI.
-Added ItemZoom. When hovering over an item or block inside the inventory GUI, you will see a zoomed in version to the left of the inventory.
-Changed the look of the main menu, and quite a few buttons have tooltips now to guide the player.
-Added ColouredChat. Players names will now be assigned a colour code when typing in chat. All colour codes may be assigned, except for the ones reserved for entities.
-Added colour codes to most of the entities. Red means that the entity will attack the player on sight, Yellow means the entity will attack only if the player attacks first, and Green means the entity will never attack.