Description
This modpack is designed to be centered around origins, "colonies"(basically factions), and the bewitchment mod. It is meant to be played centered around your origins, and quite often, your colonies' origin. How far can you get when none of you can breathe above water? When you have to stay in the nether for 90% of the time? When all of you are races that live off of trees and therefore have to protect your forest? The real challenge isn't the modpack, its the other players that for example wither all of your plants and kill all plants around them, it the safety of knowing the fish colony cannot reach you as they can't survive in the nether, it the uncertainty of knowing the forest colony could easily destroy you because they become stronger in water. It is origins that make the pack have its purpose, while bewitchment and other hexcraft make it have depth and be fun. Imagine being a creeper that also is a lich. A vampire? even a werewolf" Why not go extra crazy and go for a Werepyre? the combinations are in the thousands! So come on in, and let's have some fun playing.


