File Details
ArtPack-3.1.zip
- R
- Sep 27, 2020
- 9.04 MB
- 57
- 1.12.2
File Name
ArtPack-3.1.zip
Supported Versions
- 1.12.2
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Big Changes!
• Now the pack is divided in 2 Modes, The Expert and The Normal, that means that as soon as you update your pack make sure to utilize the command "/packmode expert" to enable the expert recipe changes.
I've decided to split the pack in these two modes beacuse that would help me in future development/balance, lets say that I wanted to make some recipes hard but before I needed to think 2 times when adding it, thinking if it was hard enough to be interesting but at the same time not that grindy so players that wanted a more casual experience would enjoy, and god this was kinda complicated to take care haha.
• World Generation is where completly revamped, I've decied to go back to the "normal" world generation style again as it is much more reliable to configurate (by using COFH World) so that makes my life easier when changing how some ores generate.
Some Notable Examples are:
• Starmetal ore now Generates at Deep Dark and Twilight Forest,
• Draconium Ore only generates at the Deep Dark,
• Dimensional Shard only generates at the Deep Dark
And it goes like that! so now I have a way to restrict some ores behind dimensions and Even Biomes, Emerald for exemple is restrict to Extreme Hills biomes.
• Some much needed changes, I've made more Modular Machines to increase Automation and even redesigned the Seed Fabricator for Example. Included at this "much needed changes" i've also tweaked the drop count of inferium and supremium from mobs and the amount of supremacy essence that you get from supremium, this should help with the grind that it was before to get tier 5 seeds. And as a bonus, Immersive Engineering Pumpjack now needs a pipe to bedrock to function aswell :P
• Main Menu Revamped!
Now I have a Partnership with BisectHosting so i've changed the Main Menu almost completly, now it has a Panorama in the background, new buttons as old ones where removed and if you want to help me develop more modpacks, consider donating or when renting a server use my affiliate link at BisectHosting (Click Here).
Mods Removed:
• Energy Meters
(not that really usefull.)
• LogisticPipes and its Addons
(I really liked it but it didn't make real sense to keep it in the Modpack.)
• Removed Geolosys and OreProspectors
(Geolosys was too buggy to configure in a way that I've wanted.)
• Removed OreExcavation Integration
(The pack is not focused on being that hard anymore.)
• Removed WaterControlExtreme
(The same reason of OreExcavation Integration.)
• Unlimited Chisel Works
(I've tested and it was increasing the load time of the Modpack, you may add it back if you wish.)
Mods Added:
• PneumaticCraft
(Cool mod to make the Expert Version more interesting and make the normal version more interesting aswell.)
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