Arcanum: New Age v2.0 (big update!)
What's new
WARNING: This update has added new biomes to world generation and removed several mods. This may have effects on old worlds, even completely breaking them. Please back up your old worlds (if you care about them) before loading them into this version of the modpack.
This is quite a major update, removing quite a few mods in order to preserve a more vanilla+ feeling, while still remaining fantasy. There have been mod additions though! so the mod list has not reduced in size dramatically.
Removed mods:
- Corail Tombstone (mod felt too complicated for what I wanted from it)
- Creatures and Beasts (reduce the amount of random mobs)
- Dungeons Mobs (didn't have huge impact on gameplay)
- Evolved RPG (again, no big impact, felt unnecessary)
- Mutant Beasts (didn't fit the fantasy theme enough)
- The Conjurer (didn't have impact on gameplay, structure was very rare)
- Wither Skeleton Tweaks (felt unnecessary)
Added mods:
- Archers Paradox (more arrow types)
- Druidcraft (new items, biome, and mobs)
- Environmental (new biomes, mobs, and changes to vanilla biomes)
- Farmers Delight (more food options, very wholesome)
- GraveStone mod (much simpler replacement for Corail Tombstone)
I hope these changes suit the modpack, and remember to be careful with old worlds. Thank you!
This mod has no additional files

