Arcadia [RPG]-v3.7.1
What's new
Arcadia [RPG] Update Changelog:
##Version: 3.7.1
wiki: Arcadia Wiki!
Mod Updates:
- AzureLib
- Balm
- Corail tombstone
- Iris & Oculus Search
- Irons Lib
- Irons Spells and Spellbooks
- JEI
- Zelda Hyrule Terrors - New armor set!
New Mods:
- Samurai Dynasty - Samurai armor, weapons, and mobs!
- Log begone - Used to stop console spam
- CthuLib - Pixel Dream Studios own library mod
Removed Mods:
Config changes:
- updated bcc
- Added Hero set to reskillable and tiered system.
- FIXED GOBBER DRAGON ARMOR NOW CAN FLY!
- Added all of samurai Dynasty to tiered and skill system.
- New quest chapter - Path of the shogun
- Modpack updates will now show up in main menu so you know when and what changed!
IRONS SPELLS CHANGELOG:
Additions
Added Gravity Fissure Spell
Added Scapegoat Spell
Added a description tooltip to the Dead King Phylactery
Added VFX to various spells
Added damage effects to Ender Chains
Added impact effects and sound effects to impacts for Magic Missile
Added damage effects to Oakskin
Added cast effects to Heartstop, Invisibility, Angel Wings, Thunderstorm, Echoing Strikes, and Frostbite
Changes
Updated Magic Arrow, Arcane Shackle, and Portal spell icons
Spell Balance
Root Entity now has health, and can be damaged and killed
Oakskin Rebalance
Movement speed penalty increased from -20% to -25%
Mana Cost increased from 15~50 to 25~95
Base Damage Reduction is now fixed at 20%, and scales with spell power when cast from a spell
Oakskin Elixir duration increased from 45s to 60s
Greater Oakskin Elixir duration increased from 90s to 120s
Charge Nerf
Movement Speed per level decreased from 20% to 5%
Attack Damage per level decreased from 10% to 5%
5% Spell Power per level has been replaced with 5% Lightning Spell Power per level
Duration no longer scales with level
Echoing Strikes Rework
Now grants a number of echoing hits, instead of infinite echoing hits for a duration (3 to 7)
Now applied at a fixed 2-minute duration
Melee hits echo with an area-based sword attack
Ranged hits echo with a piercing arrow
Base echo damage is now fixed at 75%, and scales with spell power
Nerfed Teleports
Teleport range decreased from 10~50 to 8~16
Teleport cooldown doubled from 3s to 6s
Frost Step range rebalanced from 10.5 to 8~11.5
Blood Step range decreased from 12~28 to 8~12
Rebalanced Haste
Haste amount is now fixed at 20%, and scales with spell power
Haste is now single target
Hastened no longer grants additional Mana Regeneration
Rebalanced Slow (to be in line with Haste)
Slow amount is now fixed at 20%, and scales with spell power
Slow is now single target
Slow no longer applies reduced Mana Regeneration
Evasion
Fixed Evasion teleport solver
Now biases teleport direction towards backwards
Range should no longer balloon to large quantities
Developer’s Note:
The goal of these changes it to make buffs useful for all, but only game-changing for wizards specializing in that school. Too many spells have been must-picks for every class, in every situation.
Over time, all buff/debuffs spells will follow this guideline, generally by applying the “fixed base but scales with power” balancing style.
Notable spells that will be revisited include Fortify, Acid Spit, and Heat Surge
Staff Balance
Standardized the “extra attributes” given across all staffs
Decreased Artificer’s Cane Cooldown Reduction and Cast Time Reduction from 15% to 10%
Decreased Rod o’ Lightning’s Cooldown Reduction from 15% to 10%
Developer’s Note:
School staffs give 15% School Power, 5% Spell Power, and one extra attribute
Generic staffs give 10% Spell Power, and 1-2 extra attributes depending on the tier
Fixes
Fixed Shadow Slash from being able to trigger a parry from grounded arrows
Fixed the extra particles no longer showing around the shockwave produced by Heat Surge and Frostwave
Reminder:
- Backup your world!
Wanna make your own server ? here's a Wiki !


