Description
IMPORTANT: LOOOOORE AHEAD!!! AND DISCLAIMERS AS WELL (PLUS SOME NOTICES YOU DEF. SHOULD READ BTW)
Background Story:
You have been sent with your friends (if you have any) to a remote Earth-like planet called the Overworld. It has been selected and specialized just for you (and your group). You have been banished from Earth ever since you accidentally stole a tomato at a government vendor.
You need to survive the first few nights and get the necessities. Eventually you find weird, mutated beings on this planet. Unfortunately for you, the United Terran Government has added a few parasites to this world in order to make your life harder.
You need to act quickly to gather resources and build a shelter to pass the night. Be warned though, as parasites will evolve and become harder and harder to ward off. A wall will soon no longer be enough, and you will need different defenses and weapons to continue living in this hostile environment.
But in order to get better weapons and advance, you need machines to make them, and that is where the technology modpacks come into play. (i.g: HBM's NTM, 1.12.2 reloaded; Nuclearcraft; Flan's Mod)
Do you have what it takes to survive and even possibly, thrive?
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Goal: In this modpack, you have the chance to build machines, vehicles, and eventually, nuclear reactors to power the things you will need to run in order to survive to see another sunrise. (As well as to automate the heck out of everything)
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Notes: - Will try to make the more survival part of this modpack longer so it doesn't feel too easy. (Assimilated Endermen are enabled hehe)
- If you crave difficulty and pain, unlike sane people, then you can add some zombie mods to this modpack (will add a list of recommended mods)
Modpack inspired by ForgeLab's parasite videos and Sbeev's Ages of History videos


