If you cannot connect to the official server, please contact us on our discord server which is listed below to get assistance.
Note! There is an official server button in-game so you can join it without having to type in the ip and such.
Official Discord Server: https://discord.gg/zrJNv5jyt2
Official Server Website: https://ampzcommunityserver.enjin.com/
Official Wiki: https://wiki.aurilis.dev/
Ampz is a mod pack built around Minecraft 1.18. It is available both on the Curseforge and on the Technic Launcher. The Ampz modpack consists of various mods that use the Electrodynamics electricity API in addition to several others compatible with it. It intends to be as similar as the original Voltz way back from 1.4.7 as possible.
Bring the world at your knees with missiles, bombs, machinery, and all of the creations you can figure with your mind!
Help us create a new and better version of Voltz for Minecraft 1.18
You should also check out my new Patreon!
Mod List: https://www.curseforge.com/minecraft/modpacks/ampz-1-18/relations/dependencies
Can someone please tell this noob to Minecraft power, what mod do I need to get power to these devices? I can't find a suitable mod that runs in Minecraft 1.18.1 under Forge!
Niiiiiiiice! This makes me so happy. I’ve dreamed of this pack coming back. Curious, any plans for those old school modular mods like turrets and force fields?
In reply to Noamancy:
Yes this will come!
It's amazing that you are bringing Voltz back to life in 1.16!
One question: I saw in the config files that there are config overrides for Mekanism, but Mekanism isn't included in the modpack. Was Mekanism removed from the modpack? Or are you adding support in case a user wants to run Mekanism on the side?
Thank you!
In reply to NorthBus:
It is not supported. I was only testing out other stuff with it a long time ago :) This modpack is not done yet but will be soon.
In reply to aurilisdev:
Sounds awesome!
A quick note: your Mod List link text is correct, but the link itself has an extra "-1" that causes it to 404.
In reply to NorthBus:
Thank you this has been fixed :D