File Details
Aetherwinds1.0.4.zip
- R
- Jul 7, 2026
- 2.18 MB
- 21
- 1.21.1
- NeoForge
File Name
Aetherwinds1.0.4.zip
Supported Versions
- 1.21.1
Update Changelog
Accessories & Curios
- Immersive Weapons accessories (rings, bracelets, etc.) now require an actual Curios slot to function — they no longer work just sitting in your inventory.
- Adjusted Curios slot layout: removed the unused Waist slot, reduced Hands/Feet/Head to 1 slot each, increased Necklace to 2 slots.
World Difficulty
- Added Dynamic Difficulty: mobs now scale based on distance from spawn (exponentially — the further out you go, the harder it gets) and depth below sea level. Even mobs near spawn are noticeably tougher than vanilla now.
- Removed DarkMobs (replaced by the above, which does the job better and actually scales with progression instead of a flat buff).
Loot & Relics
- Reduced Relic spawn rate in loot generation (rarer finds now).
- Nerfed Ring of the Seven Deadly Sins: Envy's damage reduction cap lowered from 75% to 40%, Wrath's damage swing softened (early bonus capped at +50% instead of +100%, late penalty eased to -50%), Greed's luck/looting bonuses reduced from +10 to +4 max.
Enchantments
- Disabled 7 broken/overpowered Enhanced Enchanting enchantments: Immortality, Boss Killer, Enchantments Catalyst, Last Cry, Regeneration, Temporary Invulnerability, and Explosive Fall. These can no longer be obtained or applied to gear.
Death & Quality of Life
- Curios items no longer drop or need retrieval on death — general tools and inventory items still behave as before.
- Added DarkHeads