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Aeon Automata 2

Fully custom tech modpack with automation checkpoints
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Aeon Automata 2 - 0.4.3

File nameAeon Automata 2-0.4.3.zip
Uploader
gebcraftergebcrafter
Uploaded
Oct 6, 2026
Downloads
51
Size
13.1 MB
Mod Loaders
Forge
File ID
9082680
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

AA2-CORE

  • Added Centrifugal Separator Catalysts
  • Improved Open Worn Satchel keybind to not steal your in-hand item anymore. This required a mixin, so it’s functionality of aa2core now
  • Tetra Transfer Units now expose a 1-slot ITEM_HANDLER for thermal cell automation
  • Guarded against Blast Chiller constructor errors, to allow non-fluid recipes (this is lowkey jank af but it works)

MODS

  • Added Redstone Clock

CONFIG

  • MBD2 input IO can no longer be extracted from with automation, and likewise output IO cannot be inserted into. This prevents neighboring IO of the same type from hot potato-ing stuff back and forth
  • Treated manganese tools now get silk touch (useful for collecting sculk)
  • Removed the restriction on only dirt in the dirt chest, its actually kinda useful
  • Doubled generation of solar panels
  • Doubled generation of thermal dynamos
  • Increased the power draw (and thus speed) of Thermal machines by 50%. Crystallizer and imbuer get 300% instead
  • Buffed auxiliary sieve augments to +20% chance with no energy penalty. This at least makes them slightly competitive with flux linkage, since input efficiency is generally not an object at this stage of the game
  • Added an upgraded sieve augment that is +75% secondary chance with 1.15x energy penalty
  • Baked the stats of symphonium integral components into its actual item instead of using NBT
  • Allowed rclick harvesting of actuallyadditions crops and IE hemp
  • Added a couple more valid Arboreal Extractor fertilizers to match whats accepted in the Phytogenic Insolator
  • Fixed a desync with composter recipes (maybe - lmk if it still happens)
  • Buffed Flux Cell augments by 5x across the board
  • Allays now spawn in various overworld biomes (explained in laser drill quest)
  • Using a Mob Imprisonment Tool on Allays no longer gives it to them, it captures them
  • Matched IE Garden Cloche fertilizers with available Insolator fertilizers (this means no more sulfur/slag fert in cloches)
  • Unhid teleportation core from jei

APPEARANCE

  • Updated Miscellaneous Production JEI tab with proper fluid inputs and moved the machine glyph
  • Fixed liquid viton bucket being elongated idk what i was smoking
  • Fixed duplicate smyphonium components in JEI
  • Fixed a few instances of reduction furnace still being called blast furnace
  • Removed a stray pixel in the stone shortblade
  • Fixed a stray pixel on bronze edifice mbd2 controllers
  • Changed molten silica texture to better differentiate from solder
  • Fixed inconsistent UIs on some MBD2 energy IO
  • Ore processing JEI tab properly shows if induction/EBF has two outputs
  • Added tooltips explaining where rubberwood trees grow

QUESTS

  • Gave echo shard quest a reward and updated its description
  • Updated laser drill quest description
  • Added meat feeder quest
  • Added dirt chest quest
  • Added p2p quest
  • Added advanced memory card quest
  • Added a sequential fabricator quest
  • Added a quest explaining elemental powder duplication
  • Added a quest explaining the Blast Chiller
  • Added a quest explaining the Package Crafting Machine Proxy

RECIPES

  • Added ender pearl dust in IE crusher
  • For the most part, all ore processing in chapters 1 and 2 now produce gem dusts, which need to be crystallized. Direct methods (such as the Etrionic Blast Furnace) produce finished crystals
  • Allowed sulfur dust to be used in (almost) any place sulfur gems can. Only exception is laser lenses
  • Removed crafting recipes for BWG variant crafting tables, they are now in the Carpenter’s Workbench
  • Added missing crystallizer recipes for ruby + sapphire
  • Added pulverizer for amethyst/certus clusters to dust. Certus in sawmill gives normal crystals
  • Removed direct sulfur -> gunpowder recipe
  • Transistors and capacitors now use 1 vanadium wire (from 3)
  • Removed vanilla crafting recipes for granite/diorite/andesite
  • Added igneous extruder recipes for granite/diorite/andesite
  • Changed pumice’s igneous extruder recipe
  • Removed a duplicate slime block recipe
  • Removed a duplicate sticky piston recipe
  • Retired rice slimeballs, allowed slime balls to be made out of rice dough, water/milk, and green dye
  • Added the alloy kiln baking recipes to the induction smelter as well
  • Added echo pulp as a primary-focused pulverizer catalyst
  • Added recipes for elemental rods (blizz, blitz, etc) using their powders. Repulverizing them with an echo pulp catalyst creates a surplus of powder
  • AE2 quartz fiber is now made in a pipe press the same as fluix cables
  • Storage drawers remote upgrades use ender pearl dust instead of ender pearls
  • Re added pressure chamber flour recipe at a reduced rate
  • Retired radiomycite spores, glowstone can be directly squeezed out of glowberries
  • Added cobalt to cloud uploader
  • PNC assembly setup blocks can now be made with other electronics once they are unlocked
  • Blast chiller now correctly makes cooled titanium instead of hot
  • Added soul soil recipe (for basalt extruding pre-nether)
  • Changed recipe for meat feeder
  • Changed recipe for Fluix ME Covered Cable, its wayyy cheaper on string/wool now
  • Added recipe for finger using liquid meat, and allowed raw fish in its crafting recipe
  • Standardized fluix crystal crushing, which means removed from inscriber and added to crusher, pulv, sag
  • Removed filling tanks with oil using shimmers, its now a direct Squeezer recipe (mechanical and industrial squeezer)
  • Added plant oil recipes from modded seeds (some better than others)
  • Added a non-pnc recipe to the sfm data disk
  • Removed diamond tool pulverization
  • Added black dye recipes from coal/charcoal/carbon (and dusts)
  • Added some missing cobalt ingot pulverization recipes
  • Unified clay block uncrafting: removed it from machines and its now just a crafting recipe
  • Changed flex mesh recipe to be easier on the hiperco, and use some string in it
  • Other tetra items involving soularium are cheaper: nuggets instead of ingots, and ingots instead of blocks
  • Added a green dye recipe from blue and yellow dye, cause yeah
  • Added a sugar cane pulverization recipe (into sugar)
  • Added realgar lubricant recipes in a non-pnc machine
  • Laser node recipe now makes 2
  • Added a name tag recipe
  • Hiperco can now be made with vanadium ingots as well as dust
  • Added an induction smelter recipe for vanadium ingots
  • Added bread and sourdough bread to the smoker
  • Removed more broken storage drawer recipes
  • Added yeast replication in the imbuer
  • Quintupled (yep) speed of arboreal extractors
  • Rosin backplane is made in the crafting table instead of the assembler, with better ratios
  • Industrial foregoing laser lenses cost 64kRF (from 2MRF)
  • Removed conversion between magma block <> magma cream
  • Halved the chance that basalz powder gets consumed in pulverizer catalysis
  • Reduced echo pulp yield from sculk catalyst, increased from skulk shrieker
  • Added actuallyadditions crops to the Insolator and Cloche
  • Customized the packaged crafting machine proxy + proxy marker recipes
  • Phenolic Resin heat frame cooling can use buckets. This had to be done by changing some of the math, but for the most part is identical (and edge cases end up in favorable outcomes anyways). Another side effect is that its 4x faster
  • Added “nightsinger seeds” to a few overworld loot tables. They grow ender pearls and can be planted on [crying] obsidian
  • Retired “Refined Fuel”. Thermal Fractionating crude oil now makes light and heavy oil, which themselves distill to diesel, kerosene, gasoline, lpg. Ratios are similar to PNC oil processing
  • Added cracking diesel > kerosene > gasoline > lpg to the thermal fractionating still
  • Kerosene gel encapsulator now uses kerosene instead of refined fuel
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