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Aeon Automata 2

Tech modpack with automation checkpoints

File Details

Aeon Automata 2 - 0.2

  • B
  • Jan 25, 2026
  • 6.95 MB
  • 23
  • 1.20.1
  • Forge

File Name

Aeon Automata 2-0.2.zip

Supported Versions

  • 1.20.1

FIRST RELEASE OF CHAPTER 5, FRONTIER GEOLOGY: MISCELLANEOUS CHANGES BELOW

 

MODS

  • Removed tetracelium & tetranomicon

CONFIG

  • Changed JEI tab icon of multiblocks to a custom item texture (or existing module)
  • Overhauled tetra materials. Some are gone, added, reworked. All custom
  • Hose pump multiblock requires a new, different block in its structure instead of IE fluid pumps
  • Exotic extruder requires a different block in its structure replacing the overpressurized jet
  • Added immersive engineering capsules to the prefab capsules
  • Click machine is now pickaxe-mineable
  • Renamed Machine Outputs JEI tab to Miscellaneous Production (machine outputs is already the name of industrial foregoing’s tab)
  • Tetra ruins are more common (about twice as common, not sure)
  • Added a multiblock upgrading info recipe for the etrionic blast furnace
  • Added tooltips explaining what chapter each shimmer is from
  • All mbd2 machines are now redstone controllable
  • Most MBD2 JEI recipe requirements (such as dimension or blocks in structure) have simpler wording, for example:
  • Dimension: ad_extendra:gonggong  → Dimension: Gonggong

QUESTS

  • Power generation quests now give correct items as rewards
  • Earlygame drying basin quest not technically required, changed to a magma block quest instead
  • Added quest for MBD2 ME input/output
  • Quest icon for multilblocks now matches their JEI tab
  • Added proper shimmer rewards to a bunch of quests missing them

RECIPES

  • Mekanism modification station now has a usable recipe
  • Fixed a lot of multiblocked recipes with variants (such as prismalium speeding up when adding nitrogen) they SHOULD prioritize the better recipe
  • Void forged edifice needs more black manganese edifice, but added a better black manganese edifice recipe
  • Fixed multiservo press not accepting HOP graphite
  • Added recipe for MBD2 ME input/output (needs testing)
  • Added a new multiblock that respawns Seeping Bedrock in a radius around itself
  • Made extractor pipes craftable, just in case you make a mess
  • “Unified” XP by allowing solidified experience to be made with any type of liquid XP (now called Essence, with varying degrees of “chaos”) this is because its impossible to get thermal to make industrial foregoing’s experience with the insightful crystal, etc etc etc
  • Tantalum electrode now uses plates, fixing a recipe conflict
  • Fixed non-nak flux core recipe
  • Turtle scute recipe is now shapeless and smaller (same ratio tho)
  • Added doubled recipe for resonant hiperco + black quartz casing
  • Fixed canola seeds giving plant oil
  • Reworked bread: added ricecakes from rice, added vanilla bread from flour, and rebalanced sourdough flour and bread ratios (important stuff)
  • Rocket fin recipe uses pure matter bearing (mostly to avoid recipe conflicts)
  • Fixed powah generator tiering using uncraftable items
  • Added early recipes for hydrochloric\fluoric acid
  • Coil windings (in the assembler) now require a stick to stop certain recipe conflicts
  • Removed mekanism steam as a chemical entirely, so the gas jet now uses water vapor, and systeams boilers make their own systeams steam
  • Removed and hid bucket and florb filling recipes in the thermal and IE bottler. This one makes me very happy
  • Rebalanced power usage of EIO machines (it went up) to match where they are in progression
  • Did the same for Mekanism (their generators produce more as well)
  • Added cheap version of plasma smelting modules to fix a progression block