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Adventure Awaits Modpack

Adventure, magic, tech, survival, space, achievements and dungeons! I'm running out of room modpack!

File Details

Adventure Awaits Modpack - 2.0

  • B
  • Feb 23, 2017
  • 112.77 MB
  • 159
  • 1.7.10

File Name

Adventure Awaits Modpack-2.0.zip

Supported Versions

  • 1.7.10

Just a few small update to iron out the pack:

 

  • Removed Hardcore Ender Expansion
  • Reverted Farseek back to previous version (due to reported lag)
  • Disabled VoltzEngine Steel recipe
  • Added ExtraCells2 by DrummerMC
  • Updated Electrical Age by Baughn

The next update will possibly take the pack out of Beta. Meaning there won't be any mod additions or removal after it goes into Release. I will just focus on needed mod updates and any issues you guys run into.

 

The last think I want to do before putting it into release state is to add one last magic mod. I attempted to add a unique one AcademyCraft but it didn't work out so well. I'm leaning towards EssentialCraft 3 but it would probably require a wipe of your current gameplay unless you're okay with the spawning of new biomes that may or may not look broken and crappy in terms of world gen. Finally, there's Botania, you can never go wrong with flowers.

 

Anyways if you have suggestions or issues please post them. I try to response to any idea with some type of logic or rationally reply within the ways and objectives of the pack as a whole.

 

Thank you! Please Enjoy!