promotional bannermobile promotional banner

Adventure Awaits Modpack

Adventure, magic, tech, survival, space, achievements and dungeons! I'm running out of room modpack!

File Details

Adventure Awaits Modpack-1.3

  • B
  • Feb 21, 2017
  • 112.77 MB
  • 117
  • 1.7.10

File Name

Adventure Awaits Modpack-1.3.zip

Supported Versions

  • 1.7.10

First, before I got into the details. I would like to publicly *SALUTE* all mod authors. It takes a while to iron out the bugs and conflicts when making a modpack but if it wasn't for the time and effort the creators of the mods put in we wouldn't have a modpack. It's not like you guys get paid for it you just doing what you love to do. So Thank You!

 

The Calvary Update! Release The Kraken (Void Monster) :

Note: BACK UP YOUR WORLD BEFORE UPDATING!!!!!!

 

This ill-fated world you've found yourself in has attempted to kill you at ever turn. From tornadoes to hordes of mob that appear when the moon is red. But regardless, you have managed to survive because you've built a nice cozy home underground away from the troubles of the surface. But the enemy is aware of your antics, it has recalled the hordes of mobs (Blood Moon reduce from 60% to 30% chance of occurring) and have decided to focus more on underground tactics. You might notice that as you dig and mine underground breathing becomes a little harder so becareful if you place a torch in the wrong area a fire like you've never seen before will sprout and destroy everything even the very air you breath will become ignited. (Introducing a new mod, Glenn's Gases). But that's not all. They've called in the Calvary, a vicious monster that dwells in the far dark reaches of the Void. (Introducing The Void Monster). Don't try to fight it just run if you see it. The howls it makes as it searches for you will deafen your ears. The world is out to get you Travel, Run, Hide, Survive! 

(New Achievements in the book for both mods!)

 

Mod Additions:

  • Added Glenn’s Gases by JamiesWhiteShirt

-Retrogen Enabled - This will only retrogen when you first log into your world when this mod is added. Any places where pipes and gases should have appeared had this mod been installed on world creation shall appear in the world when you start to play. So if you have unground bases there's a small chance some toxic, explosive, corrosive gas may or may not appear :D. Go ahead risk it! But if you are scared you can turn retrogen off in the config/gasesframework.cfg scroll to the bottom and set it to false.

    • Added Gases Framework by JamiesWhite

 

In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too.(In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too.)

"In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too."

 

(In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too.)
(In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too.)
(In real life mining, gases can be extremely dangerous. Some gases are very toxic, some are flammable, and some are even explosive. Even coal dust can cause major problems. The worst part is that some of these gases are hard to detect, because they can be colorless and/or odorless. Therefore, miners have to take safety precautions to avoid disasters. You might want to do so too.)
  • Added Void Monster by ReikaKalseki

The monster is a dangerous foe; it will deal significant amounts of damage - two or three hits will kill an unarmored player - and if hurt, it will periodically heal itself, during which it is immune to attack. If you do attack it, it will charge you, usually hitting you again. Each time it hits you, it will heal itself one half of a heart, and will deal 10s of blindness. Its nether counterpart will also light you on fire. To give itself an edge in battle, the monster will eat many nearby light sources, causing them to drop as blocks.

 

Mod Removals:

  • Better Dungeons / Chocolate Quests

Config Changes:

 

  • Blood moon lowered from 60% to 30% occurrence
  • Change Rotarycraft config, You can now use a crafting table to make machines!
  • Ancient Warfare 2 steel recipe disabled

ZOMG A Controversial Config Change!:

  • Disabled AE2 Channels

I'm wondering if I will be flamed to dust for making such a config change! I know you. You've thought about turning AE Channels off. Uhhuh, Yes you have! Don't lie to me! But you don't turn it off not even in a single player world, why? Because you love the challenge of figuring out a room to build your AE system and connect all of your machines.....oooh okay. But haven't you've done that in so many packs before? Haven't you've configure and reconfigure a P2P Tunnel so much that you could do it with your eyes close. Go ahead I'll wait...... So I'll be the bad guy here. I disabled AE Channels so now you don't have to worry about planning the room and working out the tunnels here and there. Nope! Just build! But if I offended you buy turning channels off by all means go to the configs and turn it back on. But know this...I am offended still you're free to play minecraft the way you want too right...right...mind blown! Enjoy!

 

Loads of Mod Updated to Latest Versions:

 

Weather, Storms and Tornadoes by Corosus

Electrical Age by Baughn

Farseek by delvr

Modular Force Field Systems by darkguardsman

Voltz Engine by darkguardsman

ICBM by darkguardsman

Waila Plugins by tterrag1098

LibVulpes by zmaster587