File Details
Advent of Ascension Plus V53
- R
- Feb 17, 2023
- 2.53 MB
- 2.4K
- 1.16.5
- Forge
File Name
Advent of Ascension Plus V53.zip
Supported Versions
- 1.16.5
+ Simple Hot Air Balloons
+ Drink Beer
+ Just Enough Keg
* AoA: Extra Realmstones
- Fixed Bejewelled End Banner not rendering properly.
- Fixed loot table for Gilded End Banner.
* MmmMmmMmmMmm (Target Dummy)
you can no longer unequip armor when shift is down. This is a workaround for a possible dupe
* Rubidium
Fixed F3+A, etc. being unable to reload chunks (thanks to embeddedt)
Backport chunk update threads and deferred chunk update options (thanks to embeddedt)
Backported Direction.getFacing optimization
Fixed glitch with textures placed at the atlas border (thanks for an idea to malte0811 and to IMS for finding bug out)
Fixed ArrayIndexOutOfBoundsException (thanks to FTB and Sodium teams)
Added Optimized Bamboo option (probably useless)
Fix checking if adjacent side is solid using wrong position (thanks to pupnewfster)
* Supplementaries
fixed antique ink not working
* TerraForged
Note:
Please back-up your existing worlds before opening them with this version of the mod!
Changes:
Fixed rare crash caused by a extreme terrain/sea-level settings
Fixed minor performance bug with biome generation
Set async-structure search to off by default
Increased leniency of slow-structure warning messages
Enabled previously unreleased 'experimental' finite continent mode
Changes in 0.2.16 BETA-1 & BETA-2:
Fixed an issue introduced in BETA-1 that could cause chunk borders on older worlds
Fixed preview map not updating when resetting a slider using right-click
Grayed-out continent options that don't apply to multi_improved to avoid confusion
Added a new continent generator type called "multi improved" which makes more varied and configurable islands
Added confiigurable options specific to the new continent generator
* Tinkers' Levelling Addon
Changed
Experience value format is now consistent with tool durability format.
Fixed
Game crash when reloading resource pack from main menu (before loading a world).
Armor slot types random pool default settings is using wrong value set.
Tool tag in chat message on level up shows tool state before level up.
Stat values display decimal part when it's not necessary.
Typos in Polish and English translations.
Typos in config comments.
* Tinker's Planner
- Bookmarked blueprints can now be starred. Starred blueprints show up in the tinkers station for easy reference.
Clicking on the starred blueprint will try to automatically place the correct tool parts into the correct slots.
The slots for those tool parts will also indicate the correct tool part that should go in that slot.
- Added ability to add/remove creative modifier slots
- Can now view the description of a modifier on a tool part when selecting a tool part for a tool
- Placing a tool in a tinkers station will add a button to import the tool's parts into the planner
- Scroll bars now feel more natural (vertical and scroll more smoothly)
- The order in which modifiers are added ("Modifier Stack") can now be modified
- Moved the Open Planner button so they are no longer covered up by the armor slots
- Partial Russian translation (thanks to DrHesperus)
- Various minor changes to make the mod work better with the latest Tinkers' Construct version
* Waifucraft
- New Waifu; Darkness (Konosuba) - Durable but doesn't deal damage. Attempting to name her Lalatina prompts a unique response
- New Skin for Kaguya {Commission}
- New dialogue for each waifu when using their totem or upon their death
- New art for some of the pages in the book (By Zeldacrafter63)
- Aqua's Staff; Only partially added, currently only accessible from the creative menu
- Miku now occasionally gives the dance effect to mobs when in combat
- Some of Kaguya's lines have been replaced
- Various bug fixes/small changes
* Updated all mods
* Forge version is 36.2.39