A Distant Journey

Adventure modpack with light plot - collect the 9 Eyes and restore the Architect's Prism | 5 chapters with increasing difficulty | 500+ mods | Magic, tech, building, combat, sandbox fun

File Details

1.4.1 - Rounding Out The Adventure

  • R
  • Jun 3, 2026
  • 152.40 MB
  • 0
  • 1.20.1
  • Forge

File Name

A Distant Journey-1.4.1.zip

Supported Versions

  • 1.20.1

Update 1.4.1 ~ Rounding Out The Adventure

A first bug fixing patch for the 1.4.0 update. I hope it's the last one before I go back to working on content updates!

Hopefully this version will also soon be on Modrinth for more people to enjoy.

Mod changes

  • Merged FTBQuests Freeze Fix with ADJCore to prevent it from crashing on launch if FTB Quests is not present.
  • Replaced Pretty Rain with something a bit less aesthetic, but much more clean and performant.

Balance Changes

  • Nerfed Oreberries. Rather than being guaranteed to drop 3 nuggets and have an extra chance to drop 2 and/or 1 extra, they now always drop 2 nuggets with a 66% chance to drop 1 extra.
  • Reduced the loot rates of Portal Guns by about 30%.
  • Increased drop chance of Moon Charm (2% -> 5%).
  • Terrasteel is a bit cheaper to make. Mana cost went down from half a Mana Pool worth of Mana to about a third.

Other

Gameplay changes

  • Added Wormhole Potions Postponed until future update due to problems on dedicated servers.
  • Added Recall Potions to a lot of chest loot tables.
  • Calendars are now stackable to 999.
  • Bamboo and Sugar Cane can now be waterlogged.
  • Florist villager sells a tiny bit more stuff.
  • Uranium Oreberries can now be eaten.
  • Tide crates now have unique loot again. Some of them have also seen an expansion in the loot pools.
  • Fish are stackable again.

Performance changes

  • Compressed down boss music. Music pack size went down by like 300 MB.
  • Add a special outlined font and started using this in place of some outlined GUI text.
  • While on the topic of that - optimized HUD text rendering. This is a much bigger optimization than it sounds, because rather than 20 different text elements, I am now only rendering 4
  • EMI no longer reloads itself when chapters are progressed.
  • Disabled plenty of FancyMenu mixins. What it means for you is the game will run a bit more smoothly.

Literally why are Listeners a thing in the mod?? KUBEJS IS RIGHT THERE. I am not even going to mention the fact that most of them have horrendous performance. WHY DO WE NEED AN EVENT FOR WHEN AN ENTITY ENTERS A SCREEN??? WHO EVEN NEEDS TO INTERCEPT THAT EXACT MOMENT??

Visual/Ambient Changes

  • Resprited Lootr chests.
  • Added 32 new loading screen backgrounds, courtesy of 3 lovely people from Discord - Valerypire, The Dragon and Persie.
  • Resprited Eye of Curiosity and Eye of Hedonism.

Bug Fixes

  • Armor defaults to being properly visible.
  • Fixed description formatting in world creation.
  • Change how global script handling is, well, handled, to make it less reliant on load order randomness to work.
  • Fix the Magma strip at the bottom of the world being Bedrock instead
  • Removed leftover Twilight Forest debug advancements.
  • Fix missing farmer trade.
  • Changed how Malfu's Combat Animations resource pack is loaded to hopefully fix missing animation bugs with BetterCombat.
  • Fixed Chroma outline being enabled by default.
  • Fixed world enter/leave sound playing seemingly in random places during loading.
  • Console no longer gets spammed with errors whenever a player is dead (thanks Ars and Gnetum).
  • Fixed Manabloom Seed being uncraftable.
  • Fixed Snow Queen, Gaia Guardian and Ender Guardian treasure bags being always empty.
  • Fixed Backpacks being kept on death.
  • Fixed My Little Sunshine achievement being unable to be completed.
  • Fixed Katanas not mentioning their gimmick.
  • Fixed some mobs having default stats (e.g. Blazes, Iron Golems).