1.2.0
What's new
Huge update!
First off, improved stability and performance (I think). I fixed many random crash bugs and obscure bugs.
Secondarily, new features! Even more mod integrations and such, completely new mods, etc. etc. Everything you'd expect from a modpack update.
Biggest change is to Hardcore mode - removed permadeath, but increased overall threat level, with mobs getting smarter and having better AI and world generation being less friendly overall. This is part one of many features I planned for Hardcore mode in ADJ, which at some point will include Hardcore-mode exclusive content. The idea for the mode is to be a higher risk higher reward mode, as opposed to high risk no reward mode it is in vanilla (and every single modpack by extension).
[Mod changes]
- Added Hey Berry! SHUT UP.
- Added Naming Unconvention.
- Added Enhanced Mushrooms.
- Added Simply Swords and Simply Swords Overhaul. Unique weapons were disabled until future updates due to time constraints.
- Added Zombie Awareness (applies only to Hardcore worlds and doesn't do anything outside of them).
- Removed Smooth Swapping, fixing several random crash bugs.
- Replaced Immersive Damage Indicators with a better implementation (fixed 0 spam on dedicated servers).
- All items now appear in the recipe browser from the start (names hidden until unlocked).
- Some item sorting improvements in the recipe browser.
- Added two new wood sets — Ashen and Blossom (from Quark, previously unused).
- Blue and Harvest Moons now decrease monster spawn rates (−60% and −85% respectively).
- Added Ender Moon (boosts Enderman spawns).
- Blood Moons reworked — lower spawn rate multiplier (3.5x → 1.75x), and some mobs now Blood Moon-exclusive.
- Hardcore mode tweaks: Mutant Monsters can spawn in early chapters with reduced chance.
- Hardcore mode now has more surface lava lakes and restored Nether lava pockets.
- Removed Hardcore permadeath (now instead doubles respawn time).
- Candles now craft into 4.
- Changed Botania rune and Ars Nouveau essence recipes (more complex at higher tiers).
- Adjusted Botania flower recipes.
- Enabled Quark’s chest variants for wood sets.
- Orechids can now spawn modded ores.
- Vanilla chests in world gen replaced with Quark’s Oak Chests.
- Added way to revisit the welcome screen message.
- Replaced naturally generated Nexus Warps with Waystones.
- Turned off morning mist particles (rain mist retained but less frequent).
- Made fishing easier.
[Balance changes]
- Reduced Harm glyph damage and Amplify scaling (mana cost also reduced).
- Harm can only be used 3 times per spell.
- Increased early-game mob stats slightly (mainly damage).
- Palladium armor: replaced knockback resistance with on-hit regeneration (+2/s for short time).
- Prometheum armor: standing in sunlight restores health.
- Dark Metal Armor no longer increases spell damage.
- Decreased punch damage with no weapon equipped (back to 1).
- Reduced base Midas Gold weapon damage (24 → 17).
- Zombies drop Feathers less often.
- Removed “More Sniffer Flowers” (fixed secret inventory slot issue).
- Reduced bow and arrow damage across most tiers.
- Reduced ranged damage of Pillagers, Wither Skeletons, and Illusioners.
- Buffed Artificer’s Armor durability (1200 → 1800).
[Other]
- Fixed animal models being distorted.
- Fixed Skylands generation issues (dimension should now load correctly).
- Possibly fixed a random crash bug in the Aether.
- Fixed Nightmare Robes having no set bonus.
- Fixed Deepslate Furnaces being craftable with Deepslate instead of Cobbled Deepslate.
- Fixed Metallurgium and Celestium gear incorrectly using Diamond or Netherite in their recipes (now correctly use Enderium).
- Fixed animals sometimes not spawning at all; increased cap (15 → 20) and spawn rate.
- Fixed recipe viewer display issues.
- Fixed Atlas map count display (showed 9 empty maps when it actually had 0, now it properly has 9 empty maps when crafted).
- Fixed Diamond Upgrade Smithing Template missing texture (CurseForge export issue).
- Fixed Crimson and Warped Drawers showing up in EMI.
- Fixed celestium-tier mage armor sets having default durability (should be 8000).
This mod has no additional files

