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A Distant Journey - Story of Architects' Prism

Collect 9 Eyes to advance through the unique progression system and restore the Architects' Prism. Challenging sandbox modpack, with adventure, combat, tech and magic elements (and even a little bit of plot too!)
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1.2.0

File nameA Distant Journey-1.2.0.zip
Uploader
koharakohara
Uploaded
Oct 29, 2025
Downloads
4.7K
Size
42.3 MB
Mod Loaders
Forge
File ID
7164665
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Huge update!

First off, improved stability and performance (I think). I fixed many random crash bugs and obscure bugs.

Secondarily, new features! Even more mod integrations and such, completely new mods, etc. etc. Everything you'd expect from a modpack update.

Biggest change is to Hardcore mode - removed permadeath, but increased overall threat level, with mobs getting smarter and having better AI and world generation being less friendly overall. This is part one of many features I planned for Hardcore mode in ADJ, which at some point will include Hardcore-mode exclusive content. The idea for the mode is to be a higher risk higher reward mode, as opposed to high risk no reward mode it is in vanilla (and every single modpack by extension).


[Mod changes]

  • Added Hey Berry! SHUT UP.
  • Added Naming Unconvention.
  • Added Enhanced Mushrooms.
  • Added Simply Swords and Simply Swords Overhaul. Unique weapons were disabled until future updates due to time constraints.
  • Added Zombie Awareness (applies only to Hardcore worlds and doesn't do anything outside of them).
  • Removed Smooth Swapping, fixing several random crash bugs.
  • Replaced Immersive Damage Indicators with a better implementation (fixed 0 spam on dedicated servers).
  • All items now appear in the recipe browser from the start (names hidden until unlocked).
  • Some item sorting improvements in the recipe browser.
  • Added two new wood sets — Ashen and Blossom (from Quark, previously unused).
  • Blue and Harvest Moons now decrease monster spawn rates (−60% and −85% respectively).
  • Added Ender Moon (boosts Enderman spawns).
  • Blood Moons reworked — lower spawn rate multiplier (3.5x → 1.75x), and some mobs now Blood Moon-exclusive.
  • Hardcore mode tweaks: Mutant Monsters can spawn in early chapters with reduced chance.
  • Hardcore mode now has more surface lava lakes and restored Nether lava pockets.
  • Removed Hardcore permadeath (now instead doubles respawn time).
  • Candles now craft into 4.
  • Changed Botania rune and Ars Nouveau essence recipes (more complex at higher tiers).
  • Adjusted Botania flower recipes.
  • Enabled Quark’s chest variants for wood sets.
  • Orechids can now spawn modded ores.
  • Vanilla chests in world gen replaced with Quark’s Oak Chests.
  • Added way to revisit the welcome screen message.
  • Replaced naturally generated Nexus Warps with Waystones.
  • Turned off morning mist particles (rain mist retained but less frequent).
  • Made fishing easier.

[Balance changes]

  • Reduced Harm glyph damage and Amplify scaling (mana cost also reduced).
  • Harm can only be used 3 times per spell.
  • Increased early-game mob stats slightly (mainly damage).
  • Palladium armor: replaced knockback resistance with on-hit regeneration (+2/s for short time).
  • Prometheum armor: standing in sunlight restores health.
  • Dark Metal Armor no longer increases spell damage.
  • Decreased punch damage with no weapon equipped (back to 1).
  • Reduced base Midas Gold weapon damage (24 → 17).
  • Zombies drop Feathers less often.
  • Removed “More Sniffer Flowers” (fixed secret inventory slot issue).
  • Reduced bow and arrow damage across most tiers.
  • Reduced ranged damage of Pillagers, Wither Skeletons, and Illusioners.
  • Buffed Artificer’s Armor durability (1200 → 1800).

[Other]

  • Fixed animal models being distorted.
  • Fixed Skylands generation issues (dimension should now load correctly).
  • Possibly fixed a random crash bug in the Aether.
  • Fixed Nightmare Robes having no set bonus.
  • Fixed Deepslate Furnaces being craftable with Deepslate instead of Cobbled Deepslate.
  • Fixed Metallurgium and Celestium gear incorrectly using Diamond or Netherite in their recipes (now correctly use Enderium).
  • Fixed animals sometimes not spawning at all; increased cap (15 → 20) and spawn rate.
  • Fixed recipe viewer display issues.
  • Fixed Atlas map count display (showed 9 empty maps when it actually had 0, now it properly has 9 empty maps when crafted).
  • Fixed Diamond Upgrade Smithing Template missing texture (CurseForge export issue).
  • Fixed Crimson and Warped Drawers showing up in EMI.
  • Fixed celestium-tier mage armor sets having default durability (should be 8000).

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