File Details
zombies_everywhere-1.1.0-1.21.1.jar
- R
- Jul 7, 2026
- 3.29 MB
- 28
- 1.21.1
- NeoForge
File Name
zombies_everywhere-1.1.0-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Update Changelog
Fixed the stacking bug of the Corrupted Armor set.
Fixed an issue where zombies summoned by the Summoner Zombie did not receive day-based enhancement buffs.
Added a new enhancement system for Corrupted Armor.
Added "Lv.x" suffix to all zombie names to display their day-based enhancement levels intuitively.
New Weapon: Corrupted Bow
Model: Reuses the vanilla bow model
Base Stats: Double the base attack damage of the vanilla bow
Supports the mod's infinite enhancement mechanism
Fully compatible with all vanilla bow enchantments
Exclusive mod enchantments (max level: 255) unlockable via infinite enhancement: Splitting: A single fired arrow splits into multiple projectiles and shoots forward in a fan shape. Level 1 splits 1 arrow into 5 arrows; each subsequent level adds 5 more split arrows. Arrow Collection: Continuously consumes arrows from the inventory while charging. All collected arrows fire simultaneously on release. Unfired arrows will be returned to the inventory. Level 1 allows a maximum of 10 collected arrows; each level increases the maximum capacity by 10. Piercing Arrow: Replaces regular arrows with enhanced arrows (identifiable by unique particle trails). These arrows deal slightly reduced base damage, but ignore gravity and pierce through mobs. Damage diminishes on pierced targets: the first target takes 100% damage, each subsequent target takes 2% less damage, with a minimum damage limit of 25%. Level 1 pierces 5 mobs; each additional level increases the pierce count by 5. Armor Pierce: Grants armor penetration capability. Level 1 ignores 2 armor points of the target. Levels 2–10 add 1 extra armor penetration point per level. After Level 10, armor penetration points stop increasing (keeping the Level 10 maximum value), and each level provides an additional 5% damage boost that stacks indefinitely.
New Weapon: Corrupted Trident
Model: Reuses the vanilla trident model; cannot be enchanted
Base Stats: 64 base damage, completely ignores all armor values
Supports the mod's infinite enhancement system (non-enchantable). Crafting recipe is identical to the Corrupted Sword. Enhancements only increase attack damage with a bonus range of 12.5% – 30% per upgrade.
Unique Traits: 1. Every attack triggers a lightning strike on the target. 2. Killing any mob with this trident spawns a special mod zombie variant (e.g., Burners, excluding regular zombies) within a ring range of 8–16 blocks around the player.