ZombiesEverywhere

Do you like zombie games? Are you troubled by the difficulty of the original Minecraft version being too simple? It's okay, now this Zombies Everywhere may meet your needs!

File Details

zombies_everywhere-1.1.0-1.21.1.jar

  • R
  • Jul 7, 2026
  • 3.29 MB
  • 28
  • 1.21.1
  • NeoForge

File Name

zombies_everywhere-1.1.0-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombieseverywhere-1571709:8385055"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update Changelog

  • Fixed the stacking bug of the Corrupted Armor set.

  • Fixed an issue where zombies summoned by the Summoner Zombie did not receive day-based enhancement buffs.

  • Added a new enhancement system for Corrupted Armor.

  • Added "Lv.x" suffix to all zombie names to display their day-based enhancement levels intuitively.

New Weapon: Corrupted Bow

  • Model: Reuses the vanilla bow model

  • Base Stats: Double the base attack damage of the vanilla bow

  • Supports the mod's infinite enhancement mechanism

  • Fully compatible with all vanilla bow enchantments

  • Exclusive mod enchantments (max level: 255) unlockable via infinite enhancement: Splitting: A single fired arrow splits into multiple projectiles and shoots forward in a fan shape. Level 1 splits 1 arrow into 5 arrows; each subsequent level adds 5 more split arrows. Arrow Collection: Continuously consumes arrows from the inventory while charging. All collected arrows fire simultaneously on release. Unfired arrows will be returned to the inventory. Level 1 allows a maximum of 10 collected arrows; each level increases the maximum capacity by 10. Piercing Arrow: Replaces regular arrows with enhanced arrows (identifiable by unique particle trails). These arrows deal slightly reduced base damage, but ignore gravity and pierce through mobs. Damage diminishes on pierced targets: the first target takes 100% damage, each subsequent target takes 2% less damage, with a minimum damage limit of 25%. Level 1 pierces 5 mobs; each additional level increases the pierce count by 5. Armor Pierce: Grants armor penetration capability. Level 1 ignores 2 armor points of the target. Levels 2–10 add 1 extra armor penetration point per level. After Level 10, armor penetration points stop increasing (keeping the Level 10 maximum value), and each level provides an additional 5% damage boost that stacks indefinitely.

New Weapon: Corrupted Trident

  • Model: Reuses the vanilla trident model; cannot be enchanted

  • Base Stats: 64 base damage, completely ignores all armor values

  • Supports the mod's infinite enhancement system (non-enchantable). Crafting recipe is identical to the Corrupted Sword. Enhancements only increase attack damage with a bonus range of 12.5% – 30% per upgrade.

  • Unique Traits: 1. Every attack triggers a lightning strike on the target. 2. Killing any mob with this trident spawns a special mod zombie variant (e.g., Burners, excluding regular zombies) within a ring range of 8–16 blocks around the player.