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ZombieApocalypseAddon

Customize Everything! Transform Minecraft into a zombie apocalypse. Zombies no longer burn in sunlight, spawn continuously near players, and get stronger over time. Features horde events, blood moon nights, biome modifiers, and 40+ config options.
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Zombie Apocalypse Addon 1.10.0 - Forge 1.20.1

File namezombieapocalypseaddon-forge-1.20.1-1.10.0.jar
Uploader
riqqqqueriqqqque
Uploaded
Oct 24, 2026
Downloads
13
Size
347.7 KB
Mod Loaders
Forge
File ID
9304323
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieapocalypseaddon-1497600:9304323")

Learn more about Curse Maven

What's new

This release is about settings staying the way you set them.

Changes

  • Feature on commands no longer load presets. /za events on, /za bloodmoon on, /za breaking on, /za placing on, /za towering on, /za scaling on, /za spawn on, /za attributes on, /za compatibility on, the /za spawn <feature> on switches, and every enabled on form used to overwrite the whole section, and some also reset the main spawn settings such as spawn chance, range, and light protection. Now they only turn the feature on, turn on a switch it depends on, and fix a value that would leave it doing nothing (like a 0% chance). The reply lists every extra change.
  • Features with a start day now wait for it when turned on, and the reply says when they start. dayone turns the feature on and starts it today.
  • /za towering unlimited only changes the cap settings it is named for.
  • /za spawn daytime on no longer resets daylightSpawnStartDay.

Features

  • /za config reset <section> puts one config section back to its defaults, and /za config reset all resets everything. Tab completion lists the sections.
  • Operators now get a chat message when edits to the config file are applied, listing what changed.

Fixes

  • Forge and NeoForge 1.20.1: edits to the config file made while the server runs are now applied reliably. The loader's file watcher skipped most normal saves, so edits were often ignored until later. The mod now watches its own file, applies an edit once the save has finished, and never applies a file that does not parse or is missing settings.
  • Forge and NeoForge 1.20.1: saving the file while the loader was reading it could reset every setting to its default. In-game changes are now written in one step, and half-written files are ignored.
  • NeoForge 1.21.1: an in-game change could undo a file edit that NeoForge had not reloaded yet. Edits on disk are now picked up before every save.
  • NeoForge 1.21.1: if the loader resets settings to defaults (after a half-saved read or a typo in the file), the mod puts the previous values back within a couple of seconds and tells operators. For that short moment the defaults are in use.
  • A config file with a syntax error no longer breaks in-game changes on 1.20.1 with an unexplained error; the command says what is wrong.

If your settings were reset by an older version, the loader's zombieapocalypseaddon-common-N.toml.bak files in the config folder hold earlier copies.

Files

  • zombieapocalypseaddon-2.7.0.jar - NeoForge 1.21.1 (NeoForge 21.1.218+, Java 21)
  • zombieapocalypseaddon-neoforge-1.20.1-1.10.0.jar - NeoForge 1.20.1 (Java 17)
  • zombieapocalypseaddon-forge-1.20.1-1.10.0.jar - Forge 1.20.1 (Forge 47.4.18+, Java 17)

This mod has no additional files