ZombieApocalypseAddon 2.5.0 - NeoForge 1.21.1
Curse Maven Snippet
What's new
Features
- Zombie gear can now come from any mod. Scaled zombies draw armor and weapons from four tiers,
tier1Geartotier4Gearin[scaling], which start with the same vanilla gear as before. Tier 1 is the most common on early days, and later days favor tiers 3 and 4. - Each item's slot is detected automatically: helmets go on the head, boots on the feet, and swords, axes, lances, or other items in the main hand. Shields, offhand items, and animal armor are never used. Listing an item twice makes it twice as likely, IDs from mods that are not installed are skipped, and an empty tier falls back to its vanilla gear.
- Added
/za gear(/zgear): a dashboard with today's tier odds, pluslist,add(the item in your hand, or any item ID with tab completion),remove,clear,reset, andpreview, which spawns a zombie wearing a tier./za help gearshows examples. - Added
gearDropChance(/za gear dropchance), the chance each piece of addon-given gear drops when a player kills the zombie. The default0.085keeps the vanilla rate.
Fixes
- Bare family commands such as
/za spawn,/za events,/za scaling,/za stats, and/za hunt, plus/zombieapocalypse, now open their dashboards instead of reporting an incomplete command.
This mod has no additional files

