zombievillage-4.57.328.jar
Curse Maven Snippet
What's new
Zombie Village 4.57.328 — release notes
Rollup 4.57.324 → 4.57.328. UAT: 324/325 and the Soul Well picker (326/327) are live-server verified by Jason; the 328 delta (Soul Gate chunk-release fix) is server-logic only and is pinned end-to-end by GameTests (full suite 128/128).
What's new
- You now choose what your Soul Well becomes. Placing a Soul Well no longer auto-detects terrain — the well waits, dormant, and right-clicking it opens a choice: Village or Catacomb. A hint names the recommended option by depth (Y ≤ 25 suggests Catacomb), but both are always available — building a catacomb on the surface or a village deep underground is fully supported.
- Deciding later is safe. An undecided well builds nothing, spawns nothing, and can simply be picked back up. Press Esc to close the menu; right-click any time to choose. The choice is one-way per placement — to change it, break the well and place it again.
- Your Soul Well and Soul Gate are now recoverable. Breaking your own well or gate is a fixed 20-second hold with ANY item (or bare hands — no diamond tool needed) and returns the block as an item. Non-owners can't even start breaking (no cracks). A well with no owner can be broken by anyone.
- Re-placing your well where a village once stood restores it after you choose — buildings and banked storage pick up where they left off, no rebuild.
- Command fallback:
/zv soulwell mode villageor/zv soulwell mode catacomb(stand near your well).
Fixed
- Wrong village type from terrain misdetection is gone by design: a well under tree cover no longer builds a surprise catacomb, and a well at the bottom of a dug shaft no longer builds a surface village.
- Items can never be lost into an undecided well: storage screens (well AND gate-side), the Soul Interface, and hoppers/pipes all stay dormant until you choose, and anything that somehow lands inside drops back as items if the well is broken.
- Breaking a Soul Gate near a village no longer strips the village's chunk-loading until the next restart — a gate's released chunks now respect any overlapping Soul Well or gate that still needs them.
- Breaking an untethered Soul Gate no longer leaves its chunks force-loaded forever.
- The Soul Well choice menu renders as one clean panel.
Requires / compatible with
- Minecraft 1.21.1, NeoForge 21.1+
- Freedom Lib 0.10.1+ (unchanged), ZV-Houses 0.1.148+ (unchanged), Spells & Spellcrafting 1.0.0+ (unchanged) — all required
- JEI optional
Migration notes
- Existing worlds carry over automatically. Wells already standing keep running exactly as before — only NEWLY placed wells prompt for the Village/Catacomb choice. No configs or caches to reset.
This mod has no additional files

