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Zombie Village

Undead villagers with 17 professions autonomously build, defend, and expand a village. Soul Well hub + tethered Soul Gates for outposts. Above-ground houses and modular subterranean catacombs, all built block-by-block.
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zombievillage-4.57.328.jar

File namezombievillage-4.57.328.jar
Uploader
jdb_hkfjdb_hkf
Uploaded
Aug 11, 2026
Downloads
4
Size
1.2 MB
Mod Loaders
NeoForge
File ID
8620672
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zombie-village-1529208:8620672"

Learn more about Curse Maven

What's new

Zombie Village 4.57.328 — release notes

Rollup 4.57.324 → 4.57.328. UAT: 324/325 and the Soul Well picker (326/327) are live-server verified by Jason; the 328 delta (Soul Gate chunk-release fix) is server-logic only and is pinned end-to-end by GameTests (full suite 128/128).

What's new

  • You now choose what your Soul Well becomes. Placing a Soul Well no longer auto-detects terrain — the well waits, dormant, and right-clicking it opens a choice: Village or Catacomb. A hint names the recommended option by depth (Y ≤ 25 suggests Catacomb), but both are always available — building a catacomb on the surface or a village deep underground is fully supported.
  • Deciding later is safe. An undecided well builds nothing, spawns nothing, and can simply be picked back up. Press Esc to close the menu; right-click any time to choose. The choice is one-way per placement — to change it, break the well and place it again.
  • Your Soul Well and Soul Gate are now recoverable. Breaking your own well or gate is a fixed 20-second hold with ANY item (or bare hands — no diamond tool needed) and returns the block as an item. Non-owners can't even start breaking (no cracks). A well with no owner can be broken by anyone.
  • Re-placing your well where a village once stood restores it after you choose — buildings and banked storage pick up where they left off, no rebuild.
  • Command fallback: /zv soulwell mode village or /zv soulwell mode catacomb (stand near your well).

Fixed

  • Wrong village type from terrain misdetection is gone by design: a well under tree cover no longer builds a surprise catacomb, and a well at the bottom of a dug shaft no longer builds a surface village.
  • Items can never be lost into an undecided well: storage screens (well AND gate-side), the Soul Interface, and hoppers/pipes all stay dormant until you choose, and anything that somehow lands inside drops back as items if the well is broken.
  • Breaking a Soul Gate near a village no longer strips the village's chunk-loading until the next restart — a gate's released chunks now respect any overlapping Soul Well or gate that still needs them.
  • Breaking an untethered Soul Gate no longer leaves its chunks force-loaded forever.
  • The Soul Well choice menu renders as one clean panel.

Requires / compatible with

  • Minecraft 1.21.1, NeoForge 21.1+
  • Freedom Lib 0.10.1+ (unchanged), ZV-Houses 0.1.148+ (unchanged), Spells & Spellcrafting 1.0.0+ (unchanged) — all required
  • JEI optional

Migration notes

  • Existing worlds carry over automatically. Wells already standing keep running exactly as before — only NEWLY placed wells prompt for the Village/Catacomb choice. No configs or caches to reset.

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