zombievillage-4.57.294.jar
Curse Maven Snippet
What's new
Zombie Village 4.57.294 — release notes
Fixed
- Soul Wells now stay loaded at all times on single-player worlds. Previously a well could quietly stop working once you traveled far from it, which broke remote outposts and profession assignment until you reloaded the world.
- Soul Gates placed far from your village now reliably link back to their Soul Well and receive their squad — no more gates that silently go dormant at long range.
- Assigning a profession to a workstation (sneak / redstone designate) now works reliably when you're far from the well or in another dimension, instead of silently failing and forcing a relog.
What's new
- New
/zv wellhealthcommand: reports whether your Soul Well is chunk-loaded, pinned, ticking, present, and how many gates are tethered to it — a quick way to confirm a well is healthy.
Under the hood
- The Soul Well is now held loaded by a NeoForge chunk ticket in addition to the legacy force-load grid (the legacy grid alone did not hold on integrated single-player servers, only on dedicated). Zero extra loaded chunks on dedicated servers.
- New
[WellGuard]diagnostic logging flags any recurrence of a well unloading during active play, so this class of issue is easy to catch in the future.
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224+
- Freedom Lib (required dependency — no version bump this release)
- ZV-Houses (required dependency)
- Spells & Spellcrafting (required dependency)
Migration notes
- None. Existing worlds and Soul Wells upgrade automatically.
This mod has no additional files

