ZombieApocalypse-1.20.1-v0.10.0.jar
Curse Maven Snippet
What's new
Zombie Apocalypse v0.10.0
This update introduces human survivors as a major new part of the apocalypse, alongside factions, armed NPC combat, squads, encounters and extensive improvements to world interaction.
Human Survivors
Human survivors can now appear throughout the world.
Survivors have different appearances, equipment, personalities, roles and faction affiliations.
They can fight infected, react to nearby threats, remember enemies, investigate suspicious activity and interact naturally with other survivors.
Several survivor types are available, including riflemen, breachers, snipers, gunners, medics and leaders.
Factions
Added multiple survivor factions:
- Independent Survivors
- Survivor Community
- Military Remnants
- Raiders
- Bandits
Faction relationships influence how survivors react to each other and to the player.
Some relationships are generated when a world is created, allowing conflicts and alliances to vary between worlds.
Player actions can also affect faction reputation.
Survivor Combat
Survivors can now use TaCZ firearms directly.
They can:
- Aim and fire ranged weapons.
- Reload and change weapons.
- Seek cover.
- Reposition during combat.
- Retreat when necessary.
- Flank enemies.
- Avoid friendly fire.
- Assist nearby allies.
Different survivor roles receive appropriate weapons and combat behavior.
Squads & Allies
Survivors can form coordinated squads with leaders and specialized members.
Squads can share information about nearby threats, regroup and fight together.
Friendly survivors can also receive basic commands from the player, including following, staying, defending areas and patrolling.
Human Encounters
Added dynamic survivor encounters throughout the world.
Possible encounters include:
- Lone survivors.
- Survivor groups.
- Community patrols.
- Military patrols.
- Raider groups.
- Bandit groups.
- Sniper teams.
Encounters use regional limits and cooldowns to prevent excessive NPC spawning.
Survivor Infection
Human survivors now interact with the existing wound and infection systems.
They can bleed, become injured and contract the infection.
Infected survivors who die may later return as infected.
Survivor Dialogue
Survivors now display contextual dialogue above their heads.
Dialogue can react to combat, injuries, infected sightings, reloading, retreating, squad orders and other situations.
English and Brazilian Portuguese localization are included.
Visual Improvements
Added numerous new survivor appearances with different clothing, masks, accessories and equipment.
Several existing survival items also received improved textures and new 3D models.
Survival Guide
Added optional Patchouli integration with a Zombie Apocalypse survival guide.
The guide covers major mechanics such as infected, infection, medicine, hordes, factions, survivors and world systems.
Available in English and Brazilian Portuguese.
Balance & Improvements
- Survivor loot has been heavily reduced to prevent NPC farming.
- Improved Runner movement and navigation behavior.
- Improved interactions between infected and human NPCs.
- Improved survivor targeting and threat response.
- Improved friendly-fire prevention.
- Added performance optimizations for large survivor groups.
- Improved NPC persistence and encounter management.
- General AI, balance and stability improvements.
Compatibility
Minecraft: 1.20.1
Forge: 47+
Java: 17
TaCZ: 1.1.8+
Patchouli and supported TaCZ addons remain optional.
This mod has no additional files

