Zoo and Wild Animals: Evolved (ZAWA)

Explore, experience, and build exhibits for tons of new wild animals added by ZAWA: Evolved!

File Details

zawa-1.16.5-1.0.2-BeefBeta-TropicalExpedition1.jar

  • B
  • Aug 9, 2023
  • 6.24 MB
  • 5.2K
  • 1.16.5
  • Forge

File Name

zawa-1.16.5-1.0.2-BeefBeta-TropicalExpedition1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zawa-evolved-581942:4689628")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.0.2-BeefBeta-TropicalExpedition1

Added

  • 4 NEW ANIMALS: Asian elephant, Indian gharial, Sloth, and Tree frog
  • 3 NEW AMBIENTS: Betta, Leafcutter ant, and Plecostomus
  • NEW EGG LAYING FEATURE. The bald eagle, emperor penguin, flamingo, hornbill, indian gharial, kakapo, and macaw now lay eggs after being bred, and the tree frog will give frogspawn.
  • NEW EGG ITEMS. Regular eggs have a 10% chance to spawn the baby, creative mode eggs are 100%. Aquatic eggs are a 50% chance and cannot be incubated.
  • NEW INCUBATOR BLOCK. Runs on charcoal only; 9 charcoal will up an egg's spawn chance from 10% to 100% in 12 real life minutes.
  • NEW FENCE: The cable fence and fence gate are all new boundary blocks to help build for your zoo!
  • Zookeeper uniforms! Trade for emeralds with a Shepherd villager, and dye them!
  • With spawn eggs you can now select a variant with sneak + right click the air. This is limited to OP'd users!
  • Capture items such as the net and cage have more detailed tooltips for the animal they contain.

Changed

  • Ambient animals will eat their breeding items if dropped and automatically breed, they still have a 5 min breeding cooldown.
  • A lot of the fish ambients are appropriately set as species variants now.
  • Ambient babies are scaled to 1/2 the adult size.
  • Entity data jsons have been updated to rehaul the captive variants section. This also includes new rendering logic for textures! (Effects addons)
  • Model files are generified to allow use by different entities.
  • Tons of other backend code-wise changes that (hopefully..) won't effect your gameplay, but will help us port easier to new MC versions.

Fixed

  • Wild, unnamed aquatic animals (currently just the orca) and all ambients despawn now, working similar to vanilla dolphins. They should no longer overpopulate!
  • Using a spawn egg to spawn a baby now uses proper species or variant passing logic.
  • Baby ambients are named now if this option is enabled in the config.
  • While in creative mode, a capture net should no longer duplicate itself upon releasing an animal.
  • Data book variant icon alignment has been adjusted to account for higher numbers of variants.
  • Blocks should be harvestable with appropriate tools.