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A mod that adds Zelda's elemental arrows and other planned Breath of the Wild/Skyward Sword/etc stuff to Minecraft

Description

DISCLAIMER: Any versions or port-requests below 1.16 will NOT be supported.

Hosting this mod's jars on 9Minecraft, MC-mod.net or similar sites is against this mod's license, which prohibits hosting the jars outside of Curseforge.

 

A mod that adds the elemental arrows from The Legend of Zelda to Minecraft, including Breath of the Wild's Shock Arrows, with more future planned content.


Gitlab | Trello | Issue Tracker | Discord Server

 

Features

*Fire Arrows: Spawns fire on blocks and does extra damage to normal enemies. Can also optionally one-shot Blazes. They do not function in rain and a config-toggle can change their default BOTW-behavior to set entities on fire instead of just doing extra damage and stunning them.
*Ice Arrows: Spawns ice in water and cobblestone in lava. Stuns enemies in place for a short period and does extra damage to normal enemies. Config toggle can make them spawn frosted ice instead.
*Shock Arrows: Stuns enemies, does extra damage to enemies and disarms them if they are carrying shields or metal weapons. Also creates an AOE-shockwave effect if they hit water, enemies in rain or most non-solid metal blocks.
*Bomb Arrows: Creates an explosion on impact that spawns fire, non-functional in rain. Explosion force aside, they also do very large amounts of extra damage to enemies if they make a direct-hit.
*Light Arrows: Rare arrows that do extra damage to undead mobs.
*Ancient  Arrows: Ancients that automatically kill any non-boss mob and also erase their drops like they do in Breath of the Wild. Craftable using the Ancient Oven block.
*New bows: Traveler's, Soldier's, Golden, Silver.
*Ancient Oven: Can be used to craft ancient arrows.
*Stamina System: Player has a stamina stat, which gradually replenishes when they are on the ground. They can climb blocks via holding Z Key or do a spin attack with R Key.
*Temperature System: Biomes now cause recurring damage if the player has no protection and now specific cold/hot biomes now actually are dangerously cold or hot. There are many ways to avoid freezing/overheating, including special armor sets, potions and food.

 

Planned Features
*Breath of the Wild Runes (Cryonis, Stasis, etc)
*Randomly generated environmental puzzles (such as a chest on a platform in the middle of a lake...) and mini-shrines that require runes or elemental-arrows to solve
*Ancient Furnaces, which can provide fuel for Ancient Ovens in the form of generators for the below feature

*A redstone-like system that doesn't have signal decay for long lengths using the green glowing Shiekah tech (the orbs, the green power lines, etc)