promotional bannermobile promotional banner

Z Arrows and Stuff [FORGE]

A mod that adds Zelda's elemental arrows and other planned Breath of the Wild/Skyward Sword/etc stuff to Minecraft

File Details

v0.2.4

  • R
  • Aug 7, 2021
  • 1.41 MB
  • 248
  • 1.16.5
  • Forge

File Name

zarrowsandstuff-0.2.4.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:z-arrows-and-stuff-427701:3418178")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The final pre-v0.3 build!


v0.3 Poll | 
Possible v0.3 Plans

Changelog:
*The mod is now fully multiplayer compatible! Config GUI had to be disabled though as it turns out the source I learned from to build the config GUI is...client only, oops! (you can still make changes via the config file)
*Stamina is overhauled and now represented as a proper meter. Stamina was also majorly nerfed and drain rates have been adjusted to compensate. If enabled, sprinting and swimming will consume stamina instead of hunger; swimming consuming stamina is off by default. Almost everything in the system can be toggled on/off in config or even turn the system off entirely.
*You can also hold the R key on the ground to perform a spin attack when in range of cutables like tall-grass/etc mass-cut grass, flowers, etc

*Climbing is now relegated to the Q key
**It can also damage mobs, which damage-scales with your sword, wooden/stone do very little damage, iron/gold do moderate damage while diamond/netherite stack a +3 heart damage bonus on top of the spin attack
**Slipping while climbing in rain has also been majorly changed to fit a 1:1 rip from BOTW, you will slip while climbing in rain every 1.5 to 4.5 seconds and each time, you will lose 2.5 orbs of stamina
*Deserts now switch to freezing instead of overheating only when nightfall truly occurs visually (around 14000 game time)
*Gerudo Voe sets have been made easier to craft, they now use less rabbit hide and more leather
*Ancient Debris now requires iron tools to mine, however, ore deposits remain unchanged
*Ore Deposits have been made slightly more common in mountains/underground as an experimental change, Ore Deposits also may now possibly drop flint
*Ore Deposits now have sounds
*Elemental arrow damage has been nerfed as an experimental but needed balance change, it is now much harder to kill yourself with shock arrows
*Additionally, shock arrow aoe range has been adjusted to be more fair in size, it is now 4 blocks wide
*Fixed fire arrows not causing passive mobs to drop cooked meat if fire arrows damage over time is disabled and made their flying sounds slightly quieter
*Fire/lava now checks two blocks up if the player is above it for cold-resist bonuses, to allow for lava-lit floors using glass

*Fletchers now sell normal arrows
*Chickens can now be breed with pepper seeds or hydromelon seeds
*The use duration of stamina-restoring items has been halved to 5 ticks, this makes it easier to dash around and consume stamina-items while running
*To make hydromelon cooking recipes not conflict, you can now obtain slices by using a hydromelon on a stonecutter via right-click or right-clicking a hydromelon block with a sword, shear or axe, hydromelon seeds can now only be obtained from slices
*As implied, hydromelons have had missing recipes added, this also properly introduces simmered fruit to the mod

I'm a self-employed student trying to make it during the pandemic so if you like my work, please support me!
Kofi | Patreon | Paypal