Yuushya Modelling

Added several tools to move, rotate or resize blocks like doing 3D modeling

File Details

yuushya_modelling-neoforge-2.3.0.jar

  • B
  • Nov 14, 2025
  • 553.52 KB
  • 306.3K
  • 1.21.1
  • NeoForge

File Name

yuushya_modelling-neoforge-2.3.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:yuushya-modelling-899087:7220165"
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Yuushya Modelling Mod 2.3.0 Update Log


Version:Java 1.21.1 NeoForge

What's New

Item Block

The Item Block is our recommended counterpart for Entity Block, offering more functionality and higher customizability than Entity Block.

  • Supports block lighting, with added ambient occlusion toggle button.

  • Supports adding item models as layers, compatible with almost all items.

  • Supports embedding another Item Block or Entity Block within an Item Block, with the nesting format supporting share codes.

  • Supports dyeing selected layers.

  • Added a new mode that supports independent scaling values for each axis of a layer.

  • Added a layer duplicate button.

  • Added 3 mirror transformation buttons for mirroring across the X, Y, and Z axes respectively.

Primitives and Chibis

Added a series of items for quickly implementing specific model shapes. These items are integrated into the 【Yuushya - Modeling Primitives】 creative tab and provide survival mode crafting recipes.

  • Added multiple primitives of different shapes, including cubes of various sizes, rings, cylinders, triangles, etc.

  • Added a Chibi series, including Chibi parts like hair, anatomy, eyes, etc. These items are used for quickly building highly customizable Chibi figures.

Other Changes

Added the ability to toggle the hitbox on/off for Entity Blocks/Item Blocks, with 5 hitbox presets provided.

  • Input Mode can now be used to set slider boundaries.

  • Added a color picker to obtain the color pointed to by the screen crosshair.

  • Silk Touch Hammer can now collect the Item Block with its lighting and hitbox data.

Optimizations

  • Moved saved block modeling content from modellings to modellings/block. Item modeling content remains in modellings/item. Added a command to reload the modellings content.

  • When a layer is selected in the Item Block, a lightweight scaling animation indicates which layer part is currently selected.