YUNG's Better Caves (Fabric)

Overhauled cave generation, underground lakes and rivers, lava oceans, and more!

File Details

[1.16.4 / 1.16.5] YUNG's Better Caves (Fabric) v1.1

  • R
  • Feb 27, 2021
  • 1.01 MB
  • 290.7K
  • 1.16.5+2
  • Fabric

File Name

BetterCaves-Fabric-1.16.5-1.1.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16

Curse Maven Snippet

Fabric

modImplementation "curse.maven:yungs-better-caves-fabric-408465:3218659"
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Now requires YUNG's API as a dependency. Back up your world before updating!

This version brings some long-needed bugfixes and optimizations!! See the changelog below.

 

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Changelog:

- The caves are finally implemented as a carver instead of a feature! Thanks to TelepathicGrunt for this :)

- Huge Garbage Collection optimization. Should no longer eat up a ton of allocations.

- Plants and other decorations no longer float above cave entrances!

- Obsidian/Magma layer no longer generates for flooded caves when the fluid below is water.

- No more weird vanilla water/lava lake gen (e.g. lava lake spawning in the middle of underground ocean).

- Flooded caves no longer completely close off to non-flooded caves. You can now sometimes find cool waterfalls along ocean biome borders.

- Bedrock flattening now uses the proper biome block for replacement instead of always using stone.

- Fix buffer region between water and lava regions not spawning in flooded ravines.

- Fix rows of chunks using vanilla generation instead of Better Caves.