File Details
You cheated first-1.20.1-0.8.jar
- R
- Apr 5, 2026
- 724.40 KB
- 52
- 1.20.1
- Forge
File Name
You cheated first-1.20.1-0.8.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
This changelog shows all updates in the new version for players who have been playing the mod before its official release.
1. Refactored cheat items. Only one item class is now registered, with the cheat type stored in the item's own NBT. Cheat items are no longer added as separate classes, reducing JAR size and improving code maintainability.
2. Refactored the health bar handler. The logic for health bars of cheat mobs and manually added health bars is now more streamlined and efficient, with duplicate code merged. Added invalidation detection: health bars are automatically destroyed if no associated mob is found, fixing the issue where health bars could not be properly removed due to bypassing entity event listeners.
3. Refactored many classes.
4. The debug wand now uses its own setPos + setPosRaw teleportation, allowing it to teleport more mobs.
5. Added anti-removal cheat (cancels the remove method). Cheats can only be removed on death, removal due to Peaceful difficulty, or chunk unload.
6. Optimized the logic for the Berserk cheat.
7. When the Berserk cheat has a target, the mob will only lose health if within 7.5 blocks of the target.
8. Streamlined the tooltip for the Cleanser item; added detailed info display when holding Shift.
9. Fixed a bug where the Combustion cheat's screen and UI shake would still change intensity based on distance to the player even after being triggered.
10. Adjusted splash negative potions (for testing purposes).
11. Added configuration options for the duration, intensity, and effect range of screen and UI shake from the Combustion cheat.
12. Added configuration for whether each individual cheat can spawn naturally.
13. The potion whitelist can now be extended or modified via configuration.
14. Optimized the projectile reflection logic for the Reflection cheat. Ranged protection range increased from 10 to 19 blocks. Canceled projectile collision events for better projectile immunity. Fixed another potential crash bug with the Reflection cheat.
15. Fixed a bug where naturally spawned mobs with the Revive cheat had no aura above their head when revive level was 1.
16. Added a new Mount cheat (creative/test only, unfinished).
17. Mobs with the Attract cheat will no longer be pushed around excessively by other mobs during attraction and will not take suffocation damage.
18. Mobs with the Web Weaver cheat will avoid cobwebs and are unaffected by them.
19. Changed the Frost cheat to launch snow blocks instead of snowballs for more realism, applying a freezing effect to players on hit.
20. Added configuration for random negative effects. Effects not registered as negative can now be manually added to the random negative effect pool via config.
21. Fixed a movement bug when the Attract cheat targets a player.
22. Optimized the rendering of the Dodge cheat.
23. Changed Dodge to a tiered cheat (30%, 50%, 100%).
24. The border and background colors of cheat item tooltips now follow their rarity colors.
25. Holding a cheat in the offhand and a spawn egg in the main hand applies the cheat to the spawn egg. Holding the Multi-Cheat Wand in the offhand and a spawn egg in the main hand allows adding or removing cheats on the spawn egg.
26. Optimized the rendering of the Lightning Enchant cheat.
27. Added the Multi-Cheat Wand and adjusted its GUI.
28. All items in the mod can no longer break blocks in Creative mode.
29. Fixed a bug where entities linked by Lightning did not gain aggro.
30. Added GeckoLib compat (not perfect).
31. Optimized the position-finding logic for the Dodge cheat (previously could get stuck in blocks).
32. Optimized descriptions for the Blink Wand and Heal Wand.
33. Fixed an inaccurate player potion count bug with the Cleanser.
34. Fixed a bug where minions summoned by the Trial cheat would aggro on their summoner based on mob type.
35. Added a fallback to fix a bug where the Mind Control cheat could cause enemies to target themselves.
36. Optimized the rendering of the Lightning Additional cheat.
1. 重构挂物品,现在只注册一个物品类,用物品自身的nbt记录是哪种挂,不再一个类一个类添加挂物品,减少了jar大小,提高代码可维护性
2. 重构血条处理器,挂生物血条与手动添加血条的逻辑现在更加精简合理,提高效率,合并重复的部分。新增失效检测,当血条找不到与之关联的生物时,自动销毁血条,以修复因绕过实体事件监听导致血条无法正确移除的问题
3. 重构很多类
4. 测试杖自实现setpos+setposraw传送能传送更多生物
5. 新增防清挂(取消remove方法),只有死亡、因和平移除、卸载区块时才可以被该方法清除
6. 狂暴挂逻辑优化
7. 狂暴挂有仇恨时,与仇恨目标距离7.5格之内才会开始掉血
8. 狂暴尝试贴图变亮+血量越低越红温(极低血量全红)+模型重影+掉血时的血液粒子+愤怒标志
9. 清理棒物品介绍框精简,增加按住shift显示详细信息
10. 修复爆燃挂震屏、震ui已经触发,但仍能根据玩家距离振动源距离改变时调整震动强度的bug
11. 修改喷溅负面药水(测试用)
12. 增加爆燃挂震屏、震ui的持续时间、强度、影响距离配置
13. 增加单个挂是否可以自然刷出的配置
14. 药水白名单可以通过配置新增/删减
15. 优化反射挂反射弹射物逻辑,远程保护由10格改为19格,取消弹射物碰撞事件更好免疫弹射物攻击,再次修复反射挂可能导致崩溃的bug
16. 修复自然生成的复活挂生物,如果复活等级为1,头上没有光环的bug
17. 新增骑乘挂(仅创造、测试用,未完成)
18. 吸引挂生物吸引过程中不会被过多的生物推着走,并且不会受到挤压伤害
19. 织网挂生物会避开蜘蛛网走,自身也不受蜘蛛网影响
20. 霜冻挂改发射雪球为雪块,更加真实,击中玩家时造成冰冻效果
21. 增加随机负面效果配置,随机负面效果池中可以通过调整配置文件手动增加没有注册为负面效果的效果
22. 修复吸引挂吸玩家时运动异常的bug
23. 闪避挂渲染优化
24. 闪避变为等级挂(30% 50% 100%)
25. 挂物品介绍框的边框和背景颜色跟随稀有度颜色
26. 左手持挂,右手持刷怪蛋可以给刷怪蛋上挂,左手持多挂选择杖右手持刷怪蛋可以增删刷怪蛋上的挂
27. 雷电附加挂渲染优化
28. 新增多挂选择杖,新增gui调整
29. 模组当前所有物品均不能在创造模式下破坏方块
30. 修复雷电链接到的实体没有获得仇恨的bug
31. 适配了geckolib(并不完美)
32. 优化闪避找位置逻辑(以前可能会卡地里)
33. 优化蛐蛐闪现杖、蛐蛐治疗杖描述
34. 修复清理棒清理玩家药水计数不准确的bug
35. 修复试炼挂召唤出的小弟因生物种类会仇恨主人的bug
36. 增加后备方案以修复策反挂可能导致敌人设置仇恨为自己的bug
37. 雷电附加挂渲染优化

