YetAnotherThirst-fabric-1.20.1-1.5.1.jar
Curse Maven Snippet
What's new
Added
- EnvironmentZ Compatibility: Integration with EnvironmentZ for temperature-based dehydration modifiers and HUD integration:
- Dehydration rate modifiers based on player body temperature (
playerTemperature) with configurable temperature tiers (environmentzTemperatureTiers). - Option
environmentzReplacesEnvironmentModifiersallowing EnvironmentZ body temperature to override standard environmental dehydration factors (biomes, altitude, heat sources). - Customizable temperature text overlay rendered alongside EnvironmentZ's thermometer HUD icon with options for display type (
PLAYERbody temperature orTHERMOMETERambient temperature), temperature unit (e.g.°C), position offsets, and text color (environmentzShowTemperatureText,environmentzTemperatureTextType,environmentzTemperatureTextUnit,environmentzTemperatureTextXOffset,environmentzTemperatureTextYOffset,environmentzTemperatureTextColor). - Automatic alignment with EnvironmentZ's thermometer HUD icon positions (
thermometerIconX,thermometerIconY). - Expanded
/thirst querycommand output to display EnvironmentZ body temperature, thermometer reading, and active dehydration modifier.
- Dehydration rate modifiers based on player body temperature (
Changed
- Reduced default Water Boiler capacity (
waterBoilerCapacity) from 16,000 mB to 2,000 mB (Forge & NeoForge).
Fixed
- Fabric HUD Rendering: Shifted vanilla underwater air bubble icons 10px upward when the thirst bar is visible to prevent overlapping elements above the food bar.
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