xSxLabs Network Storage v.1.1
Curse Maven Snippet
What's new
xSxLabs Network Storage v1.1
Storage System
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Storage Drives now support up to 16 Storage Cells internally.
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Fixed a server crash when more than 8 Storage Cells were installed in a drive.
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Drive visuals remain capped at 8 displayed cells while all 16 slots remain fully functional.
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Added safe migration of existing 8-slot Storage Drives to the new 16-slot format.
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Existing Storage Cells and stored items are preserved during migration.
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Restored the 4K → 16K → 64K → 256K → 1M Storage Cell progression.
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Removed legacy 2M and 4M Storage Cells from normal progression and Creative Mode.
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Fixed Storage Cell upgrade recipes.
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Improved transactional storage handling to prevent item loss during upgrades and transfers.
Wireless Terminal
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Added proper energy storage and energy consumption to the Wireless Terminal.
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Removed the old fixed 100 FE terminal-opening cost.
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Energy is now consumed while the Wireless Terminal is actively being used.
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Fixed failed terminal openings incorrectly consuming energy.
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Added stored-energy information to the terminal tooltip.
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Added a default Wireless Terminal hotkey.
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The hotkey can locate and open a terminal from the player's inventory.
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Added optional Curios support for Wireless Terminals.
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Fixed Curios slot detection and terminal access.
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Improved terminal opening and binding reliability.
Wireless Charger
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Added the Wireless Charger.
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Added a 1,000,000 FE internal energy buffer.
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Wireless Chargers can receive FE through the Energy Cable network.
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Added transactional and bounded FE extraction to prevent energy duplication or loss.
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Wireless Terminals can be paired with a Wireless Charger.
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Added an action-bar confirmation when pairing a terminal.
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The charger supplies energy to actively used paired Wireless Terminals.
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Added optional charging support for terminals stored in Curios slots.
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Added cross-dimensional charger support using controlled chunk loading.
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Fixed charger placement and horizontal facing.
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Added the final Wireless Charger model, blockstate and GUI.
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Fixed Wireless Charger block drops.
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Improved charger validation and safety checks before transferring energy.
Crafting Terminal
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Reworked crafting-result handling to be server-authoritative.
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Fixed rapid manual crafting and duplicate result packets.
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Fixed double-click/PICKUP_ALL crafting-result issues.
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Improved Shift-click crafting behavior.
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Crafting can now produce up to one complete output stack per operation where possible.
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Fixed custom Storage Cell recipe serialization and recipe-book loading.
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Restored visible Storage Cell upgrade recipes.
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Fixed several crafting transaction edge cases that could cause incorrect item states.
Autocrafting & Template Creator
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Crafting ingredients are now correctly reserved for queued autocrafting jobs.
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Improved autocrafting reservation stability when templates change.
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Template Creator previews are now restricted to valid crafting operations.
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Added/fixed direct network adjacency through the Template Creator.
Importer & Exporter
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Importer and Exporter filters increased to 54 filter slots.
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Added scrolling support for the expanded filter interface.
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Fixed slot positioning and visibility while scrolling.
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Corrected interaction between the 54 logical filters and the visible GUI slots.
Network & Energy
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Added direct network adjacency through Energy Cells.
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Energy Cell capacities are now:
1M / 2M / 4M / 8M / 16M FE
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Fixed Energy Cell energy persistence.
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Energy stored inside Energy Cell items is now displayed correctly.
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Improved transaction safety for energy movement.
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Fixed several network attachment and adjacency edge cases.
Wireless & Chunk Loading
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Improved Infinity Antenna chunk-loading behavior.
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Added controlled chunk-ticket handling for Wireless Charger operation.
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Improved cross-dimensional Wireless Terminal reliability.
Facades & Rendering
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Fixed facade lighting against neighboring blocks.
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Improved lighting for vertical facade faces.
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Fixed direction-dependent facade lighting differences.
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Corrected facade rotation handling.
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Restored correct Masterkey facade rendering state.
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Improved packed-light handling for Minecraft 26.1.2.
GUI & Quality of Life
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Terminal and JEI searches are cleared when opening the terminal.
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Holding Shift can lock the terminal item layout to prevent entries from moving while interacting with them.
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Terminal item counts remain live while the layout is locked.
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Terminal labels have been standardized to English.
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System blocks are faster to mine when using a pickaxe.
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Numerous GUI, slot-positioning and interaction fixes.
Item-Loss & Transaction Safety
A major focus of the v1.0.x updates has been protecting player inventories and stored resources.
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Fixed Transfer Node upgrade Shift-click item loss.
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Wireless upgrades now use transactional replacement.
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Solar/network energy extraction uses transaction-safe handling.
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Storage Cell upgrades preserve their existing contents.
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Wireless Charger energy transfers use bounded extraction and validation.
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Storage Drive migration preserves existing cells and their contents.
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Additional server-authoritative checks were added to crafting and inventory operations to reduce duplication and desynchronization issues.
Compatibility & Stability
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Updated and fixed compatibility with Minecraft 26.1.2 / NeoForge APIs.
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Updated Curios integration.
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Fixed multiple reconstructed/decompiled-code compatibility issues.
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Improved server/client synchronization in crafting and terminal interactions.
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Numerous crash fixes, persistence fixes and stability improvements throughout the storage and network systems.
Latest v1.1 Storage Drive Fix
Storage Drives containing more than 8 Storage Cells no longer crash the server.
The drive now supports 16 functional Storage Cell slots, while its visual blockstate remains safely limited to the existing 0–8 display range.
Existing worlds are supported. Existing drives do not need to be emptied, destroyed or rebuilt, and installed Storage Cells and their stored items are preserved.
This mod has no additional files
