XoxoCraft 1.27.0
Curse Maven Snippet
What's new
### What's New - **New auto-event: Last One Standing** ⚔ — a PvP deathmatch in a dedicated arena. Everyone gets the **same combat kit from the game** (full iron armor, iron sword, bow + 32 arrows, shield, food, 2 golden apples) and fights it out — last player alive wins. Lethal hits eliminate you cleanly (no death screen, no item drops); kills are tracked. 5s warmup (no damage), 180s limit. Rewards: 0 kills → nothing · 1-2 kills → full health/food · 3+ kills → +1 skip · **winner ⭐ → +2 skip + KeepInventory 20 min**. Needs ≥2 players — it's automatically **skipped by the auto-event picker when fewer than 2 players are online** (no empty announcement). Flight off, chat commands blocked, friendly arena with cover pillars. - **New auto-event: TNT Run** 💥 — a competitive, last-one-standing event in a dedicated arena. The floor is made of two layers of fragile blocks: every block you step on **disappears ~0.5s later**, so you have to keep moving or you fall through. Drop through both layers into the void and you're eliminated. Holes are shared, so you can cut off other players. Last one standing (or survivor when the 120s timer runs out) wins. Rewards scale with survival: <20s → nothing · 20–59s → full health/food · 60s+ → +1 skip · **winner ⭐ → +2 skip + KeepInventory 20 min**. Added to the auto-event pool (now 16 events). Flight is disabled and chat commands are blocked during the event. ### Bug Fixes - **Memory event is now per-player** — previously the whole Memory game (sequence, round and especially **lives**) was shared globally and only ran for the "first" player, so on a LAN world everyone shared the same 3 lives and only one person actually played. Now each player gets their **own arena**, their own sequence/round/lives/timer and their own reward — multiple players can play Memory simultaneously and independently. - **Minefield no longer gets cleared by triggering mines** — previously, stepping on a mine removed it permanently and left a visible scorched block, so you could just bulldoze through, memorize the safe lane and win trivially. Now mines **stay armed** after they explode and no marker is left on the floor: you have to remember where they are and avoid them, as intended. ### Improvements (Minefield) - **Checkerboard floor for clearer tiles** — the minefield arena now uses an alternating white/gray checkerboard for its cells, so the boundary of every 1×1 tile is perfectly clear. With mines staying armed, this lets you precisely identify and remember each tile's position. ### Changes - **Flight is now disabled during all events** — creative-style flight / `!fly` is forced off while you're inside any event arena (parkour, sumo, dropper, spleef, minefield, squid game, simon, color run, memory, labyrinth, dodgeball, falling objects, snipe). Elytra gliding during the Elytra event is unaffected. Creative/spectator players are left alone. ### Improvements - **`!scava` is now per-player** — instead of one shared random multiplier applied to everyone, each player gets their **own** random block count (1–10,000) when `!scava` is triggered. On a LAN world, player A might break x523 blocks while player B breaks x8200 — each mines their own amount, and the action bar shows each player's personal multiplier. Solo play is unchanged.
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