Xiaoxiang Sects Expanded 1.0.37
Curse Maven Snippet
What's new
Xiaoxiang Sects Expanded 1.0.49
NEW BUILDINGS
- Herb Fields: a big walled farm with 4 spirit-soil plots (low, mid, high, supreme), a farm hall, a roofed well, scarecrows and a gate arch. The herbs grow and ripen over days.
- Alchemy Workshop: a grand hall built around the REAL alchemy furnace (Alchemy Core), with storerooms, pill cabinets, brewing benches and an incense altar.
- Forge Hall: a smithy built around the REAL refining furnace (Refining Core), with a smoking chimney, ore stores, smithing stations, quench troughs and weapon racks.
- Training Grounds: straw dummies, an archery wall and an obstacle course. Strike the drum on the tower to finish and get your time and personal best.
- Mission Hall: new Wanted Board for war bounties.
SECT PRODUCTION CYCLE (runs by itself every dawn)
- Farmers harvest herbs, miners bring up spirit stones and metals (refined iron, red copper, xuan iron, cold iron, refined gold).
- Alchemists refine herbs into pills; smiths forge metals and demon cores into weapons, armour and treasures. Furnaces burn treasury stones as fuel.
- Disciples in Seclusion take pills for breakthroughs.
- The Armoury gives forged weapons and armour to fighting disciples (+damage, -damage taken).
- The Steward moves spirit stones into the treasury and sells surplus when the storehouse is full.
- Recipes need the right ingredients; anything missing is reported.
WORK RANKS
- Every job earns its own XP: Apprentice > Journeyman > Adept > Expert > Master > Grandmaster.
- Higher ranks give bigger harvests, more ore, surer and finer pills, masterwork forging, faster training and bigger tolls.
SHARED STOREHOUSE
- One storehouse for the whole sect. Members open it at any Steward's Ledger or with /sectstore; take items or deposit them.
STEWARD'S LEDGER
- A lectern in each work building: see how the work is going, assign disciples in one click, and see each disciple's rank.
- "Production & Storehouse" button on the Sect Token overview.
- New jobs: Tend Herb Fields, Refine Pills, Forge Weapons, Train, Gatekeeper.
SECT GATE TOLLS
- With gatekeepers on duty, outsiders must pay a toll (good for a day) or are escorted out; enemies at war are attacked.
- Set the toll in the Sect Token overview.
WANTED BOARD (WAR BOUNTIES)
- Put a price on an enemy's head during a war: their Sect Master, a disciple, or any 5 cultivators of an enemy NPC sect.
- Whoever slays the target collects. Refunded if the war ends or after 7 days.
DEMONIC SECT INVASIONS
- Scouts warn at dusk; at midnight 3 waves attack your headquarters: cultists, an Elder, then the Patriarch.
- Beaten disciples get dragged to a war camp: rescue them within 5 days.
- Win for spoils, prestige and loyalty; lose and they plunder the treasury at dawn.
FIXES & IMPROVEMENTS
- Fences, walls, iron bars and stair corners now join up properly in all sect buildings.
- Text in the newer screens wraps instead of being cut off.
- Grand Arena: proper stairways and an Elders' Stair; Bookmaker NPC with a betting screen.
- Sect Token: Rewards button to grant Spirit Vein passes.
Credits: Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.
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