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Xiaoxiang Sects and Beast Tides

Found a sect, build a Scripture Pagoda, besiege rivals and take vassals, explore secret realms and tame demon beasts. Addon for Xiaoxiang Cultivation.
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Xiaoxiang Sects Expanded 1.0.37

File namexiaoxiang_sects-1.0.49 34.jar
Uploader
AnimeOGAnimeOG
Uploaded
Oct 15, 2026
Downloads
33
Size
1.1 MB
Mod Loaders
Forge
File ID
9190014
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xiaoxiang-sects-and-beast-tides-1744271:9190014")

Learn more about Curse Maven

What's new

Xiaoxiang Sects Expanded 1.0.49

NEW BUILDINGS

  • Herb Fields: a big walled farm with 4 spirit-soil plots (low, mid, high, supreme), a farm hall, a roofed well, scarecrows and a gate arch. The herbs grow and ripen over days.
  • Alchemy Workshop: a grand hall built around the REAL alchemy furnace (Alchemy Core), with storerooms, pill cabinets, brewing benches and an incense altar.
  • Forge Hall: a smithy built around the REAL refining furnace (Refining Core), with a smoking chimney, ore stores, smithing stations, quench troughs and weapon racks.
  • Training Grounds: straw dummies, an archery wall and an obstacle course. Strike the drum on the tower to finish and get your time and personal best.
  • Mission Hall: new Wanted Board for war bounties.

SECT PRODUCTION CYCLE (runs by itself every dawn)

  • Farmers harvest herbs, miners bring up spirit stones and metals (refined iron, red copper, xuan iron, cold iron, refined gold).
  • Alchemists refine herbs into pills; smiths forge metals and demon cores into weapons, armour and treasures. Furnaces burn treasury stones as fuel.
  • Disciples in Seclusion take pills for breakthroughs.
  • The Armoury gives forged weapons and armour to fighting disciples (+damage, -damage taken).
  • The Steward moves spirit stones into the treasury and sells surplus when the storehouse is full.
  • Recipes need the right ingredients; anything missing is reported.

WORK RANKS

  • Every job earns its own XP: Apprentice > Journeyman > Adept > Expert > Master > Grandmaster.
  • Higher ranks give bigger harvests, more ore, surer and finer pills, masterwork forging, faster training and bigger tolls.

SHARED STOREHOUSE

  • One storehouse for the whole sect. Members open it at any Steward's Ledger or with /sectstore; take items or deposit them.

STEWARD'S LEDGER

  • A lectern in each work building: see how the work is going, assign disciples in one click, and see each disciple's rank.
  • "Production & Storehouse" button on the Sect Token overview.
  • New jobs: Tend Herb Fields, Refine Pills, Forge Weapons, Train, Gatekeeper.

SECT GATE TOLLS

  • With gatekeepers on duty, outsiders must pay a toll (good for a day) or are escorted out; enemies at war are attacked.
  • Set the toll in the Sect Token overview.

WANTED BOARD (WAR BOUNTIES)

  • Put a price on an enemy's head during a war: their Sect Master, a disciple, or any 5 cultivators of an enemy NPC sect.
  • Whoever slays the target collects. Refunded if the war ends or after 7 days.

DEMONIC SECT INVASIONS

  • Scouts warn at dusk; at midnight 3 waves attack your headquarters: cultists, an Elder, then the Patriarch.
  • Beaten disciples get dragged to a war camp: rescue them within 5 days.
  • Win for spoils, prestige and loyalty; lose and they plunder the treasury at dawn.

FIXES & IMPROVEMENTS

  • Fences, walls, iron bars and stair corners now join up properly in all sect buildings.
  • Text in the newer screens wraps instead of being cut off.
  • Grand Arena: proper stairways and an Elders' Stair; Bookmaker NPC with a betting screen.
  • Sect Token: Rewards button to grant Spirit Vein passes.

Credits: Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.

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