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Xiaoxiang Cultivation World

Absorb spiritual Qi from the world, break through cultivation realms, and ascend from a mortal to a true immortal.

File Details

Xiaoxiang Cultivation World 0.1.373

  • R
  • May 15, 2026
  • 2.76 MB
  • 349
  • 1.20.1
  • Forge

File Name

xiaoxiang_cultivation-0.1.373.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xiaoxiang-cultivation-world-1520869:8091498")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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English:

Xiaoxiang Cultivation World 0.1.308 → 0.1.373 Highlights

This update range focuses on datapack support, wandering cultivator combat improvements, unified spell scaling, new immortal spells, and major visual upgrades.

New Systems

Data-driven support

  • Added Data-driven / Datapack support.
  • Alchemy recipes, refining recipes, and pill effects can now be customized with JSON.
  • Modpack creators can integrate materials from other mods into cultivation gameplay more easily.

New spells

  • Added Taishang Life Balance, an immortal blood-chain spell that marks or binds enemies and converts the caster’s life loss into forced damage.
  • Added Bloodthirst Curse, a passive spell that heals the caster for part of the damage they deal.
  • Added Stone Bullet, a mid-tier Earth spell that fires a pointed dripstone projectile.
  • Added Heaven Piercing Cone, a supreme Earth charge spell that launches a high-speed drilling stone cone.
  • Added Buddha Fury Fire Lotus, an immortal Wood-Fire spell that charges a fire lotus, throws it at a target, and creates a massive blast and fire domain.

New techniques

  • Added Qingdi Longevity, an immortal Wood technique with Wood spell bonuses, Qi-to-health recovery, absorption shielding, and a death-prevention teleport.
  • Added Deadwood Rebirth, a mid-tier Wood technique that improves recovery under sunlight and grants regeneration on natural blocks.

Spell and Combat Changes

Unified spell scaling

  • Spell damage now uses the unified spell scaling pipeline.
  • Zhenyuan spell power, spirit roots, techniques, weapons, pills, and NPC spell multipliers now apply more consistently.
  • Fixed several cases where spell damage was hard-coded and did not benefit from proper bonuses.

Sky Splitting Sword Aura

  • Tap-cast base damage increased to 1000.
  • Charged giant sword aura now uses an updated charge damage formula.
  • Very high charge levels can add forced health loss, while still avoiding unintended one-shot behavior.

Heaven Piercing Cone rework

  • The charged cone now uses a real custom model instead of a simple spinning gray shape.
  • Charge preview appears on the player’s right side, and the projectile launches from that same side toward the crosshair.
  • Drilling width was increased, with no block drops.
  • Terrain drilling is now progressive, pointed at the far end, and processed over multiple ticks to reduce lag.
  • Fixed high-speed collision issues, stuck projectiles, and time-stasis resume problems.
  • The launched cone now keeps the same size and color stage shown during charging.

Stone Bullet

  • The pointed dripstone projectile now correctly faces its flight direction.

Buddha Fury Fire Lotus Major Update

  • Added spell book, icon, and custom lotus model.
  • The spell can be used by any spirit root and is now a Wood-Fire spell.
  • Reaching 100% charge takes about 10000 Qi; the lotus is released only when the cast key is released.
  • If Qi runs out after the lotus is already fully formed, it now releases instead of disappearing.
  • Added first-person real-player-hand casting animation: palms close, flames merge, and the lotus forms.
  • While charging, the most likely target under the crosshair gains a cyan-white outline.
  • The projectile spins and trails cyan-white light ribbons.
  • On impact, a giant lotus appears, unfolds, and persists for a short duration.
  • Added cyan shockwave, flame splashes, falling fire, Qi particles, explosion sounds, and a persistent fire domain.
  • Terrain destruction is wider horizontally and shaped more like a lotus/starburst rather than a simple circle.
  • Block destruction now progresses in stages, with denser damage near the center and lighter damage farther out.
  • The spell no longer creates lava or mushroom clouds.
  • The shockwave can knock living entities away.
  • Removed direct true-health damage; damage now uses the normal spell damage pipeline to avoid unfairly deleting high-realm NPCs.
  • Base damage was reduced to 1000, while still scaling with charge and spell bonuses.
  • The lotus now explodes properly when hitting a Sect Protection Dome, without damaging protected blocks or entities inside.
  • The giant lotus now has real geometric lightning around its outer edge, using purple-red, cyan, and white jagged bolts.
  • Fixed consecutive casts replacing previous giant lotus visuals. Multiple giant lotuses can now exist at the same time.

Spirit Lock, Spirit Unlock, and Taishang Life Balance Visuals

  • Spirit Lock now uses real golden chain models instead of only particles.
  • Locked players can see restraint chains in first person.
  • Spirit Unlock can remove Spirit Lock from self or targets.
  • Taishang Life Balance uses blood-red chain models around targets and between caster and target.
  • Taishang Life Balance damage now scales with spell bonuses instead of using fixed values.

Wandering Cultivator NPC Improvements

  • Wandering cultivators can now learn more spells, including Truth Sight Eye, Soul Mark, Time Stasis, Spirit Lock, Spirit Unlock, and Taishang Life Balance.
  • NPC spell pools now better follow realm progression.
  • NPCs can use passive spells, such as Sword Aura when holding sword weapons.
  • NPCs affected by Time Stasis or Spirit Lock may attempt to counter or escape if they know the right spell.
  • NPC combat spacing and kiting were improved so cultivators fight at safer distances.
  • Fixed flying NPCs climbing higher and higher during combat.
  • Fixed Sword Convergence repeatedly launching targets upward.
  • NPC Zhenyuan generation was improved: automatic five-attribute growth is applied, and extra Zhenyuan is randomly allocated across the five attributes.

Time Stasis Fixes

  • Time Stasis now behaves more like real time stop instead of only a status effect.
  • Projectiles and spell entities inside stopped time can pause and resume.
  • Players inside a stopped-time field can tap Time Stasis to release themselves.
  • Fixed movement, flying state, and projectile direction issues after time-stasis combat.

Sect Protection Integration

  • Large spells and terrain destruction now respect Sect Protection Dome rules more reliably.
  • Buddha Fury Fire Lotus, Heaven Piercing Cone, Stone Bullet, and other projectile/explosion logic now integrate better with dome protection.
  • Protected blocks and entities should no longer be incorrectly destroyed or damaged by these effects.

Visual and Asset Updates

  • Updated spell books, spell icons, chain visuals, lotus visuals, and Heaven Piercing Cone visuals.
  • Buddha Fury Fire Lotus received major improvements to first-person casting, lotus modeling, explosion visuals, lightning, flame streams, and particles.
  • Heaven Piercing Cone visuals now clearly show charge stages and keep visual continuity after launch.

Balance and Performance

  • Buddha Fury Fire Lotus damage was reduced to prevent unfair one-shots against True Immortal NPCs.
  • Large terrain destruction now uses staged and capped processing to reduce lag.
  • High-speed projectiles received better collision and time-stasis compatibility.
  • Fixed several combat issues involving flying state, spell restrictions, and lingering visuals.

繁體中文:

Xiaoxiang Cultivation World 0.1.308 → 0.1.373 更新重點

這段版本主要集中在資料包支援、散修 NPC 戰鬥 AI、真元/法術倍率統一、全新仙術與多個法術視覺大改。

新增內容

資料驅動系統

  • 新增 Data-driven / Datapack 支援。
  • 煉丹配方、煉器配方、丹藥效果現在可透過資料包 JSON 自訂。
  • 整合包作者可以更容易讓其他模組材料加入煉丹、煉器玩法。

新法術

  • 新增「太上均命」:血紅鎖鏈類仙術,可標記敵人或長按牽引敵人,透過自身生命代價造成強制傷害。
  • 新增「嗜血咒」:被動法術,將造成傷害的一部分轉化為自身回血。
  • 新增「石彈術」:中品土屬性法術,發射滴水石錐造成傷害。
  • 新增「穿天錐」:極品土屬性蓄力法術,可從右側凝聚石錐,高速鑽穿地形。
  • 新增「佛怒火蓮」:仙術級木火雙屬性法術,蓄力凝聚火蓮並投向目標,造成大型爆炸、火焰領域、衝擊波與地形破壞。

新功法

  • 新增「青帝長生訣」:仙階木屬性功法,提供木屬性法術加成、靈氣回血、吸收護盾與免死傳送效果。
  • 新增「枯木逢春訣」:中品木屬性功法,白天日照下強化靈氣/生命恢復,站在自然方塊上獲得生命恢復。

法術與戰鬥調整

全法術傷害倍率統一

  • 法術傷害現在統一走完整倍率系統。
  • 法傷真元、靈根、功法、武器、丹藥與 NPC 法傷倍率都會正確影響法術。
  • 修正多個法術過去可能寫死傷害、無法吃加成的問題。

裂天劍氣調整

  • 輕點基礎傷害提高到 1000。
  • 蓄力巨大劍氣改用新的蓄力傷害公式。
  • 超高蓄力時追加系統性扣血,但仍避免不合理秒殺與錯誤倍率。

穿天錐重做

  • 蓄力石錐改成真正的模型,而不是單純旋轉灰色物體。
  • 蓄力預覽移到玩家右側,發射也從右側朝準星飛出。
  • 鑽洞範圍加大,破壞不掉落方塊。
  • 鑽洞改成漸進式、尖端收束、分 tick 破壞,降低卡頓。
  • 修正高速度投射物穿牆、卡住、時停後不恢復速度等問題。
  • 高蓄力飛出後會維持蓄力時的大小與顏色階段。

石彈術修正

  • 滴水石錐模型現在會正確指向飛行方向。

佛怒火蓮大型更新

  • 新增佛怒火蓮法術書、圖示與模型。
  • 改成任何靈根都能使用,屬性為木火雙屬性。
  • 蓄力達 100% 約需 10000 靈氣,達標後需放開按鍵才會發射。
  • 靈氣耗盡時,如果已經蓄力完成,會自動釋放,不會直接消散。
  • 蓄力時使用玩家真實第一人稱雙手動畫:雙手合掌、火焰融合、火蓮成型。
  • 蓄力時準星鎖定目標會顯示青白輪廓,發射後火蓮會飛向該目標。
  • 火蓮飛行時會高速旋轉並拖曳青白流光。
  • 爆炸中心會生成巨大火蓮,花瓣展開並持續存在一段時間。
  • 爆炸加入青色衝擊波、火焰飛濺、火雨、靈氣粒子、爆炸聲效與持續火焰領域。
  • 地形破壞改成更寬的水平範圍,爆炸坑更接近火蓮/星形散射,不再只是圓形。
  • 方塊破壞改成分段掃過,越接近中心破壞越密集,遠處較稀疏。
  • 爆炸不再生成岩漿,不再使用蘑菇雲。
  • 衝擊波現在會推飛生物。
  • 移除直接扣真實血量機制,改為正常法術傷害流程,避免高境界 NPC 被不合理秒殺。
  • 基礎傷害下修為 1000 起跳,仍會依蓄力與法術倍率提升。
  • 佛怒火蓮撞到護宗大陣時會正常爆炸,但不會破壞或傷害陣法保護範圍內的方塊與生物。
  • 巨大火蓮周圍的閃電改為真正的幾何閃電,會在外圍以紫紅、青、白三色鋸齒閃爍。
  • 修正連續釋放時,新火蓮會覆蓋舊火蓮視覺的問題,現在多朵巨大火蓮可以同時存在。

鎖靈術 / 解靈術 / 太上均命視覺

  • 鎖靈術不再只是粒子,改為實體金色鎖鏈模型。
  • 被鎖靈的玩家在第一人稱也能看到明顯束縛鎖鏈。
  • 解靈術可解除自身或目標的鎖靈。
  • 太上均命使用血紅色鎖鏈模型,包含目標身上的鎖鏈與施法者到目標之間的連結鎖鏈。
  • 太上均命傷害會吃法術倍率,不再固定寫死。

散修 NPC 改進

  • 散修 NPC 現在可學會更多法術,包括破妄法眼、追魂印、時間停滯、鎖靈術、解靈術、太上均命等。
  • NPC 會依境界學會不同階級法術,並保留靈氣免傷、靈氣傳輸等基礎能力。
  • NPC 可使用被動法術,例如持劍時觸發劍氣。
  • NPC 中了時間停滯或鎖靈術時,若會對應法術,會嘗試自救。
  • NPC 戰鬥距離與走位改善,會更像修仙者一樣保持安全距離。
  • 修正會飛行的散修 NPC 打架越飛越高的問題。
  • 修正萬劍歸宗把目標不斷擊飛到空中的問題。
  • NPC 真元屬性生成改善:除了基礎五屬性成長外,額外真元也會隨機分配到五屬性中。

時間停滯相關修正

  • 時間停滯不再只是普通狀態效果,而是更接近真正的時間停止。
  • 時停範圍內的投射物與法術會暫停,解除後再繼續飛行。
  • 玩家在時停範圍內可以用單擊時間停滯來解除自身限制。
  • 修正時停後飛行狀態、移動速度、法術投射物方向等異常。

護宗大陣與保護整合

  • 多個大型法術與範圍破壞現在會正確尊重護宗大陣保護。
  • 佛怒火蓮、穿天錐、石彈術等投射物/爆炸與護宗大陣整合更完整。
  • 保護範圍內方塊與生物不會被錯誤破壞或傷害。

視覺與材質

  • 法術書、法術圖示、鎖鏈、火蓮、穿天錐等多個視覺效果大幅更新。
  • 佛怒火蓮第一人稱施法動畫、火蓮模型、爆炸火蓮、閃電、火焰與粒子持續優化。
  • 穿天錐模型更清楚,蓄力階段顏色與飛出後一致。

平衡與效能

  • 佛怒火蓮傷害下修,避免真仙 NPC 被不合理秒殺。
  • 大型地形破壞改成分 tick、分段處理,降低爆炸或鑽洞造成的卡頓。
  • 多個投射物加入時停相容與高速碰撞檢查。
  • 修正多個戰鬥後飛行狀態、法術限制、視覺殘留問題。

佛怒火蓮 法術(Buddha Fury Fire Lotus):