File Details
Xiaoxiang Cultivation World 0.1.296
- R
- May 12, 2026
- 2.53 MB
- 52
- 1.20.1
- Forge
File Name
xiaoxiang_cultivation-0.1.296.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
English Version
Xiaoxiang Cultivation World v0.1.286 - v0.1.296
New Content
- Added the Farm Harvest Formation Flag, with five tiers from Low to Immortal.
- Added automatic crop harvesting for the Farm Harvest Formation:
- Harvests mature crops, grass, ferns, spirit herbs, melons, and pumpkins.
- Sends harvested drops into nearby storage blocks instead of scattering them on the ground.
- Automatically replants crops when seeds are available.
- Immortal-tier Farm Harvest Formation can harvest up to 10 crops per second and doubles harvested drops.
- Added detailed tooltips for formation plates and formation flags.
- Added the new immortal-grade non-elemental spell: Time Stasis.
- Tap cast: freezes the targeted living entity or player for 30 seconds.
- Fully charged cast: creates a large time-stop domain around the caster.
- The caster and other Time Stasis users can move freely inside the stopped-time domain.
Time Stasis Improvements
- Reworked Time Stasis into a true time-stop mechanic instead of a simple status effect.
- Time-stop domains now freeze entities, projectiles, spell entities, fluids, crops, block activity, and common ticking behavior.
- Spells cast inside stopped time now remain suspended, then resume when time flows again.
- Added support for Sword Aura, Sky-Splitting Sword Aura, Sword Convergence, Flying Sword, Fireball, Great Fireball, Star Fall, and other spell entities inside stopped time.
- Added grayscale/washed-out visuals for stopped time.
- Added a gray-black translucent sphere when viewing a time-stop domain from outside.
- Added a countdown display for remaining Time Stasis duration.
- Removed the intrusive center-screen “Time Stasis” reminder.
- Reduced the charge time needed to reach 100%, while keeping the total Qi cost at 10000.
- Fixed the caster being slowed inside their own time-stop domain.
- Fixed Sword Aura and Sword Convergence visuals and aiming inside stopped time.
Formation Changes
- Formation plate GUI drain display now uses Qi per second instead of Qi per hour, with correct numerical conversion.
- Rejuvenation Formation now also benefits friendly, neutral, and non-hostile creatures, not only token-linked players and NPCs.
Combat and Spell Balance
- Fixed flying wandering cultivator NPCs rising higher and higher during aerial combat.
- Fixed Sword Convergence repeatedly knocking targets upward.
- Sword Convergence flying swords now deal at least 20 area damage per sword impact, while still scaling with player attributes, weapons, techniques, and NPC spell power.
- Sword Convergence flying swords now cause small terrain damage on impact.
- Flying Sword remains non-destructive and does not break blocks.
Sect Protection Dome Fixes
- Fixed fully charged Star Fall meteors damaging entities or destroying blocks inside Sect Protection Domes.
- Sect Protection Dome now properly protects against meteor direct hits, explosions, crater clearing, shockwaves, fire ignition, and follow-up area damage.
- Spell visuals such as explosions, shockwaves, and impact effects are preserved while protected blocks and entities remain safe.
- Sword Convergence terrain damage now respects Sect Protection Dome protection and avoids protected, unbreakable, hard, container, and special mod blocks.
繁體中文版本
小翔的修仙世界 v0.1.286 - v0.1.296
新增內容
- 新增 農收陣陣旗,包含下品到仙品五種品階。
- 新增農收陣自動收成功能:
- 可收成成熟作物、草、蕨類、靈草、西瓜、南瓜。
- 收成掉落物會自動存入附近儲物方塊,不會散落滿地。
- 有種子時會自動補種。
- 仙品農收陣每秒最多收成 10 株作物,且收成掉落物加倍。
- 為陣盤與陣旗補充更完整的 Tooltip 說明。
- 新增仙術級無屬性主動法術:時間停滯。
- 點放:停滯準星指向的實體或玩家 30 秒。
- 滿蓄力:以施法者為中心展開大範圍時間停滯領域。
- 施法者與同樣掌握時間停滯者可在領域內自由行動。
時間停滯優化
- 將時間停滯重做為真正的時間停止機制,而不是單純套用狀態效果。
- 時停領域會凍結實體、投射物、法術實體、流體、作物、方塊活動與常見 tick 行為。
- 在時停內施放的法術會停在原地,等時間恢復後才繼續飛行、命中或爆炸。
- 補上劍氣、裂天劍氣、萬劍歸宗、飛劍術、火球術、大火球術、天星墜等法術與時停的相容性。
- 新增時停中的灰階失色畫面。
- 從外部觀看時停領域時,會看到灰黑色半透明球體。
- 新增時停剩餘時間倒數顯示。
- 移除畫面中央干擾性的「時間停滯中」提示。
- 縮短蓄力到 100% 所需時間,但總消耗仍維持 10000 靈氣。
- 修復施法者在自己的時停領域中移動速度變慢的問題。
- 修復時停中劍氣、萬劍歸宗顯示與瞄準方向異常的問題。
陣法調整
- 陣盤 GUI 的維持消耗顯示改為 每秒靈氣消耗,並正確換算數值。
- 回春陣現在也會讓友方、中立與非敵對生物獲得生命恢復效果,不再只限於持有令牌的玩家與 NPC。
戰鬥與法術平衡
- 修復會飛行的散修 NPC 互相戰鬥時越飛越高的問題。
- 修復萬劍歸宗連續命中會把玩家或實體不斷往上擊飛的問題。
- 萬劍歸宗每把飛劍命中時,範圍傷害至少 20 點,並且仍會吃玩家屬性、武器、功法與 NPC 法傷倍率加成。
- 萬劍歸宗飛劍命中時現在會造成小範圍地形破壞。
- 飛劍術仍維持不破壞方塊。
護宗大陣修復
- 修復 100% 蓄力天星墜巨大隕石會破壞護宗大陣範圍內方塊、傷害陣內實體的問題。
- 護宗大陣現在會正確保護陣內方塊與實體,包含隕石直擊、爆炸、隕石坑清除、衝擊波、點火與後續範圍傷害。
- 法術原本的爆炸、蘑菇雲、衝擊波、命中特效仍會保留,但陣內方塊與實體不會被波及。
- 萬劍歸宗的小破壞會避開護宗大陣保護區、不可破壞方塊、硬方塊、容器與模組特殊方塊。