WynnIris

An Iris fork with built-in Wynncraft shader effects. Renders glint effects, custom skyboxes, translucency, and player emotes directly in the shader pipeline.

File Details

WynnIris 1.1.0 for 1.21.11

  • B
  • May 24, 2026
  • 2.89 MB
  • 60
  • 1.21.11
  • Fabric

File Name

WynnIris-1.1.0+1.21.11-fabric.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wynniris-1522142:8139523"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Armor While Riding Mounts

An idea I had that turned out to be possible!

This is exactly what it sounds like:

  • Your armor stays visible while riding a mount with shaders enabled
  • Custom helmet cosmetics render correctly
  • Glints and tints work as well

IMPORTANT: This setting is disabled by default. You'll need to enable it in the WynnIris settings.

Other Features & Fixes

  • Fixed handheld light-source emissivity on Complementary
  • The entity emissivity slider now works properly
  • The entity emissivity slider no longer incorrectly changes your handheld item's emissivity
  • Added a brightness slider for non-emissive mobs, for when you're in a dark skybox
  • Added a configurable brightness floor for text display entities, so they stay legible in the dark
  • Added Photon support for VFX translucency. Toggle it with /toggle vfx <low/medium/high/dynamic/unlimited>

Known Issues

  • Going AFK while riding a mount turns you into a boat with some weird fragments around you. The boat is default Wynncraft behavior that I can't do anything about, so this won't be fixed. Just dismount and remount and your character goes back to normal.
  • VFX translucency on Photon can turn slightly opaque in the dark. This is a limitation of Photon, not something I can reasonably fix.

If you have any feedback on this version including bug reports or anything, consider joining the WynnIris Discord.