Description
This mod aims to give the player's character the ability to get stronger as he/she cultivates (or have a fortuitous encounter) and allows skills to be performed as the player can afford for it.
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Cultivation system
The idea is that as the character cultivates, he/she will progress through many levels, being each time harder to breakthrough and sometimes breaking though. I made a system based on what is most read on Wuxia novels but it still need tweaking. The levels are the following:
Cultivation Techniques
As many of you may have seen on different stories, different characters have different strengths and passive bonuses from their cultivation techniques. The goal of this is to give players different bonuses based on their different cultivation technique, either on stats, elemental immunity (fire or water basically) or also potion effects. There will be lots of cultivation techniques so they'll not be listed here.
From 0.0.4.0 cultivation techniques increase cultivation speed and add a cultivate skill which can increase even further at the cost of energy.
Skills
Cultivation techniques besides teaching how to cultivate, they also teach how to use your strength by the means of skills. As the name implies, there are methods to use the energy either offensively or also for utility.
Right now there aren't plenty skills but i'm working on increase the number and would like help in the form of creativity for new skills.
Alchemy System
The new Alchemy System came up adding a cauldron, a fan and some pills for refinement. Have fun.
Mobs
There are some wandering cultivators spread in the world, they're passive, but vengeful and strike hard.
Dimensions
There are 6 new dimensions in total the 5 elemental dimensions and the 1 mining dimension, the Water, Wood, Fire, Earth, Metal and Mining Dimension respectively.


