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WorldEdit

In-game Minecraft map editor - build bigger things more quickly!

File Details

WorldEdit 7.4.0 (NeoForge/Fabric for MC 1.21.11)

  • R
  • Jan 18, 2026
  • 6.62 MB
  • 259.3K
  • 1.21.11
  • Fabric + 1

File Name

worldedit-mod-7.4.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:worldedit-225608:7479288"

NeoForge

implementation "curse.maven:worldedit-225608:7479288"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Running a Bukkit(/Spigot/Paper) server? Get WorldEdit from here instead: https://dev.bukkit.org/projects/worldedit

 

Changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enabled the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions
  • Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
  • Updated the default values in the configuration files to better match supported Minecraft versions

Changes since 7.4.0 RC 1

  • Updated the default values in the configuration files to better match supported Minecraft versions
  • Fixed an issue where schematic files in folders on Windows wouldn't display properly in `/schem list`

For more information, check out this post that covers some of the main new features in detail!

 

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