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WorldEdit

In-game Minecraft map editor - build bigger things more quickly!

File Details

WorldEdit 7.3.0 (Forge/Fabric for MC 1.20.4)

  • R
  • Mar 9, 2024
  • 5.84 MB
  • 718.4K
  • 1.20.4
  • Forge + 1

File Name

worldedit-mod-7.3.0.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:worldedit-225608:5168651")

Fabric

modImplementation "curse.maven:worldedit-225608:5168651"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Running a Bukkit(/Spigot/Paper) server? Get WorldEdit from here instead: https://dev.bukkit.org/projects/worldedit

 

Changes in 7.3.0

  •  Added an `//update [sideEffect]` command to apply side effects to a selection
  • Added a schematic sharing system and corresponding API, with `/schem share`
  • Added WorldEdit version and platform information in schematic metadata
  • Added API to clear the contents of a registry
  • Added a splatter brush, with configurable decay
  • Added support for Sponge Schematics v3, and made specific versions accessible as `sponge.1`, `sponge.2`, and `sponge.3`
  • Added a snow smoothing brush and command to smooth layered snow
  • Added a `//pos` command to allow making entire selections with a single command
  • Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
  • Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
  • Lazy-load most NBT data to improve performance and memory usage of some operations
  • Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
  • Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
  • Added a feature generator command, `//feature [featureName]`
  • Added a structure generator command, `//structure [structureName]`
  • Added an API to identify the format of a schematic from an InputStream, rather than a File
  • Added a `//placement` command to select the placement type, superseding `//toggleplace`
  • Added `min` placement mode to correspond to minimum position of a selection
  • Added `max` placement mode to correspond to maximum position of a selection
  • Added `world` placement mode to correspond to an absolute world location
  • Added `here` placement mode to correspond to the player position as of running the command
  • Added `-c` flag to the biome brush to set the biome to the entire column
  • Added API to memoize mask calls
  • Added a `//trim [mask]` command, to trim a selection to the smallest space without removing blocks that match the mask
  • Added a `//cone` command to generate cones
  • Added support for setting NBT data in patterns, using SNBT syntax (`//set oak_sign[rotation=12]{'is_waxed':1}`)
  • Improve performance of arbitrary shape generations
  • Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
  • Changed schematic pasting to ignore structure void blocks by default, with a `-v` flag to paste it
  • Changed the offset mask to not negate itself by default
  • Fixed spline generation not correctly using block centres in some situations
  • Improve general performance across the board
  • Send biome chunk updates to the client when possible
  • Use Minecraft's "DataFixerUpper" system when loading legacy schematics where possible

 

For more information, check out this post that covers some of the main new features in detail!

 

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