File Details
WorldEdit 7.3.0 (Forge/Fabric for MC 1.20.4)
- R
- Mar 9, 2024
- 5.84 MB
- 718.4K
- 1.20.4
- Forge + 1
File Name
worldedit-mod-7.3.0.jar
Supported Versions
- 1.20.4
Curse Maven Snippet
Running a Bukkit(/Spigot/Paper) server? Get WorldEdit from here instead: https://dev.bukkit.org/projects/worldedit
Changes in 7.3.0
- Added an `//update [sideEffect]` command to apply side effects to a selection
- Added a schematic sharing system and corresponding API, with `/schem share`
- Added WorldEdit version and platform information in schematic metadata
- Added API to clear the contents of a registry
- Added a splatter brush, with configurable decay
- Added support for Sponge Schematics v3, and made specific versions accessible as `sponge.1`, `sponge.2`, and `sponge.3`
- Added a snow smoothing brush and command to smooth layered snow
- Added a `//pos` command to allow making entire selections with a single command
- Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
- Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
- Lazy-load most NBT data to improve performance and memory usage of some operations
- Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
- Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
- Added a feature generator command, `//feature [featureName]`
- Added a structure generator command, `//structure [structureName]`
- Added an API to identify the format of a schematic from an InputStream, rather than a File
- Added a `//placement` command to select the placement type, superseding `//toggleplace`
- Added `min` placement mode to correspond to minimum position of a selection
- Added `max` placement mode to correspond to maximum position of a selection
- Added `world` placement mode to correspond to an absolute world location
- Added `here` placement mode to correspond to the player position as of running the command
- Added `-c` flag to the biome brush to set the biome to the entire column
- Added API to memoize mask calls
- Added a `//trim [mask]` command, to trim a selection to the smallest space without removing blocks that match the mask
- Added a `//cone` command to generate cones
- Added support for setting NBT data in patterns, using SNBT syntax (`//set oak_sign[rotation=12]{'is_waxed':1}`)
- Improve performance of arbitrary shape generations
- Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
- Changed schematic pasting to ignore structure void blocks by default, with a `-v` flag to paste it
- Changed the offset mask to not negate itself by default
- Fixed spline generation not correctly using block centres in some situations
- Improve general performance across the board
- Send biome chunk updates to the client when possible
- Use Minecraft's "DataFixerUpper" system when loading legacy schematics where possible
For more information, check out this post that covers some of the main new features in detail!






