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WorldEdit Selection Overlay

Make your WorldEdit selections visible, readable, and predictable.

File Details

worldedit_selection_overlay-1.2.0.jar

  • R
  • Mar 17, 2026
  • 55.38 KB
  • 9
  • 1.21.11
  • Fabric

File Name

worldedit_selection_overlay-1.2.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:worldedit-selection-overlay-1488534:7772058"
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1.2.0

Added

  • Full WorldEdit CUI shape support:
    • cuboid / extend
    • polygon2d (poly, polyextend)
    • ellipsoid / sphere
    • cylinder
    • polyhedron (convex)
  • New render modes: Blocky and Smooth.
  • New keybind: Cycle render mode (default: M).
  • Proper Controls category for the mod: WorldEdit Selection Overlay.

Improved

  • Blocky rendering now matches real block result much closer for non-cuboid shapes.
  • Smooth rendering now shows full shapes more clearly (not only partial outlines).
  • Rendering density is adaptive to keep performance stable on larger selections.

Fixed

  • Fixed convex (polyhedron) preview desync/mismatch with final //set.
  • Fixed cases where smooth-mode shapes looked incomplete.
  • Fixed key/category translation display issues in Controls.

How to use

  1. Make a WorldEdit selection as usual.
  2. Press O to toggle overlay ON/OFF.
  3. Press M to switch Blocky / Smooth.
  4. To change keys, open Options -> Controls -> WorldEdit Selection Overlay.
  5. Overlay state and selected render mode are saved between sessions.