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Simple, Lag Efficient mob farming

Description



# Woot - Automated Mob Farming

> **Automated mob farming made simple**
> Build multiblock factories to farm mobs without spawners or mob grinders!

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## ๐Ÿ“– Overview

**Woot** is a tech-focused mob farming mod that lets you automate mob drops through sophisticated multiblock factories. Instead of traditional spawners or kill chambers, Woot uses **programmable factories** powered by RF energy to learn mob behaviors and produce their drops efficiently.

### Key Features

โœจ **Multiblock Factories** - Build impressive tiered structures (Tier I through IV)
๐Ÿ”ฎ **Ender Shard System** - Program factories by capturing and studying mobs
โšก **RF Powered** - Uses Forge Energy (RF) for all operations
๐ŸŽฏ **6 Upgrade Types** - Customize your factories with Looting, Rate, Mass, Efficiency, XP, and Decapitate upgrades
๐Ÿ“Š **Learning System** - Factories learn mob drops over time through statistical sampling
๐Ÿ› ๏ธ **Modular Design** - Add power cells, controllers, and upgrades to suit your needs

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## ๐Ÿš€ Getting Started

### Step 1: Craft an Ender Shard

Ender Shards are the core of Woot's mob programming system. Craft them and prepare to hunt!

### Step 2: Program Your Ender Shard

1. **Hit a mob** with an unprogrammed Ender Shard to lock it to that mob type
2. **Kill the mob** repeatedly (default: 1 kill, configurable per mob)
3. Once charged, the shard is **ready** and will glow

> **Boss Mobs:** Tougher mobs require more kills:
> - Ender Dragon, Wither: **3 kills**
> - Warden: **5 kills**
> - Elder Guardian: **2 kills**

### Step 3: Build Your Factory

Use the **Factory Layout** block to visualize the multiblock structure, then build it with:
- Structure blocks for the frame
- A **Factory Heart** (controller core)
- **Factory Controller** blocks (programmed with your Ender Shard)
- **Power Cells** for energy storage
- **Importers** for ingredients
- **Exporters** for drops

### Step 4: Power & Run

1. Supply RF power to your factory
2. Provide required ingredients via Importers
3. Collect mob drops from Exporters!

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## ๐Ÿ—๏ธ Multiblock Structure

Woot factories are **tiered multiblock structures** that grow in size and capability:

### Factory Tiers

| Tier | Size | Upgrade Slots | Max Power Storage | Base Power/Tick | Special Features |
|------|------|---------------|-------------------|-----------------|------------------|
| **I**   | 3×5×3   | 2 slots | 100,000 RF  | 80 RF/t  | Starter tier, basic mobs |
| **II**  | 5×5×5   | 4 slots | 1,000,000 RF | 160 RF/t | Most vanilla mobs |
| **III** | 7×7×7   | 4 slots | 10,000,000 RF | 240 RF/t | Harder mobs |
| **IV**  | 11×7×11 | 4 slots | 2,147,483,647 RF | 320 RF/t | Boss mobs, ultimate tier |

> ๐Ÿ’ก **Tier Matching:** Some powerful mobs require minimum factory tiers to spawn. The GUI will warn you if your factory tier is too low!

### Components

#### Core Blocks
- **Factory Heart** - The brain of the operation (1 per factory)
- **Factory Controller** - Programs the factory with mob types (craft with charged Ender Shard)
- **Structure Blocks** - Frame pieces for building the multiblock
- **Cap Blocks** - Tiered top caps that determine factory tier

#### Functional Blocks
- **Power Cells** - Energy storage (Tier I: 100k RF, Tier II: 1M RF, Tier III: 10M RF)
- **Importers** - Item input for spawn ingredients
- **Exporters** - Item output for mob drops
- **Upgrade Base** - Supports vertical upgrade totems

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## โš™๏ธ Upgrades

Upgrades are placed on **Upgrade Base** blocks in vertical totems. Stack them vertically (I → II → III) for increasing effects!

### ๐Ÿ“š Looting Upgrade
**Effect:** Applies Looting enchantment to mob drops
**Power Cost:** +80/160/240 RF/t per tier

| Tier | Looting Level | Total Power Cost |
|------|---------------|------------------|
| I    | Looting I     | +80 RF/t |
| II   | Looting II    | +160 RF/t |
| III  | Looting III   | +240 RF/t |

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### โฑ๏ธ Rate Upgrade
**Effect:** Reduces time between spawn cycles
**Power Cost:** +80/160/240 RF/t per tier

| Tier | Spawn Time | Speed Increase | Total Power Cost |
|------|------------|----------------|------------------|
| I    | 160 ticks (8s)  | 2× faster | +80 RF/t |
| II   | 80 ticks (4s)   | 4× faster | +160 RF/t |
| III  | 40 ticks (2s)   | 8× faster | +240 RF/t |

> ๐Ÿ“Œ *Base spawn time: 320 ticks (16 seconds)*

---

### ๐Ÿ“ฆ Mass Upgrade
**Effect:** Spawns multiple mobs per cycle
**Power Cost:** +80/160/240 RF/t per tier

| Tier | Mobs per Cycle | Total Power Cost |
|------|----------------|------------------|
| I    | 4 mobs | +80 RF/t |
| II   | 6 mobs | +160 RF/t |
| III  | 8 mobs | +240 RF/t |

> ๐Ÿ’ก **Important:** Ingredient costs remain constant regardless of mass spawned!

---

### โšก Efficiency Upgrade
**Effect:** Reduces base power consumption
**Power Cost:** +80/160/240 RF/t per tier (but reduces base cost more!)

| Tier | Power Reduction | Net Savings* | Total Power Cost |
|------|-----------------|--------------|------------------|
| I    | -15% | Saves RF on base cost | +80 RF/t |
| II   | -25% | Saves RF on base cost | +160 RF/t |
| III  | -30% | Saves RF on base cost | +240 RF/t |

*Net savings depends on factory tier and other upgrades

---

### โœจ XP Upgrade
**Effect:** Increases experience generation
**Power Cost:** +80/160/240 RF/t per tier

| Tier | XP Increase | Total Power Cost |
|------|-------------|------------------|
| I    | +20% XP | +80 RF/t |
| II   | +40% XP | +160 RF/t |
| III  | +80% XP | +240 RF/t |

> ๐Ÿ“Œ *Base XP per mob: 5 (configurable)*

---

### ๐Ÿ’€ Decapitate Upgrade
**Effect:** Increases mob head drop chance
**Power Cost:** +80/160/240 RF/t per tier

| Tier | Head Drop Chance | Total Power Cost |
|------|------------------|------------------|
| I    | 20% | +80 RF/t |
| II   | 40% | +160 RF/t |
| III  | 80% | +240 RF/t |

Perfect for collecting Wither Skeleton Skulls or creeper heads!

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## โšก Power Requirements

### Base Power Consumption

Factory power consumption is calculated based on:
- **Factory Tier** - Tier I: 80 RF/t, Tier II: 160 RF/t, Tier III: 240 RF/t, Tier IV: 320 RF/t
- **Upgrades** - Each upgrade adds 80/160/240 RF/t per tier
- **Efficiency** - Reduces base consumption by 15%/25%/30%

### Example Calculation

**Tier III Factory** with:
- Rate III (+240 RF/t)
- Mass III (+240 RF/t)
- Looting III (+240 RF/t)
- Efficiency III (-30% base)

```
Base: 240 RF/t × 0.70 = 168 RF/t
Upgrades: 240 + 240 + 240 = 720 RF/t
Total: 888 RF/t
```

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## ๐Ÿ“‹ Spawn Recipes

Factories require **ingredients** to spawn mobs. These are learned through statistical sampling:

### How Recipe Learning Works

1. **Factory spawns a mob** using power
2. **Mob is "killed" internally** and drops are collected
3. **Over time**, the factory learns average drops through sampling
4. **Required ingredients** are calculated based on difficulty and tier

> ๐Ÿ’ก More spawn cycles = more accurate drop data!

### Ingredient System

- Ingredients are consumed **once per spawn cycle** (not per mob!)
- Mass upgrades **do not increase** ingredient costs
- Ingredients are pulled automatically from Importers

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## ๐ŸŽฎ Configuration

Woot includes several configuration options (found in `config/woot-common.toml`):

### Factory General Settings

```toml
[factory_general]
    # Enable tier shard drops and shard-based recipes
    allowShardRecipes = true

    # Tier shard drop chances (% per spawn cycle)
    tier2ShardDropChance = 15
    tier3ShardDropChance = 8
    tier4ShardDropChance = 5
```

### Factory Upgrade Settings

```toml
[factory_upgrades]
    # Base XP value per mob
    xpBasePerMob = 5

    # Enable additional power costs for upgrades
    enableUpgradePowerCosts = true
```

### Ender Shard Configuration

Kill counts can be customized per mob:
- Default: **1 kill** for most mobs
- Bosses: **3-5 kills** (Wither, Dragon, Warden, etc.)
- Fully configurable via data packs

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## โš ๏ธ Limitations & Known Behavior

### What Woot Can Do

โœ… Farm any living entity (mobs, animals, villagers)
โœ… Produce all mob drops including rare items
โœ… Generate experience orbs
โœ… Scale production with upgrades
โœ… Learn mob drops through statistical sampling

### What Woot Cannot Do

โŒ Spawn mobs in the world (purely virtual)
โŒ Trigger mob-specific events (like Wither spawning)
โŒ Bypass mob spawning rules (some mobs may be blacklisted)
โŒ Work without power or ingredients

### Important Notes

- **Multiblock Validation:** Breaking any structure block invalidates the factory and stops production
- **Tier Matching:** Higher-tier mobs require higher-tier factories
- **Power Storage:** Use multiple Power Cells for sufficient energy buffer
- **Drop Learning:** Early drops may be inaccurate until sufficient samples are collected

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## ๐Ÿ”ง Crafting Recipes

### Core Items

- **Stygian Iron Ingot** - Smelted from Stygian Iron Ore (found in the Nether)
- **Stygian Iron Plate** - Hammered from ingots using the Stygian Iron Anvil
- **Factory Base** - Core crafting component
- **Ender Shard** - Programmable mob capture device

### Multiblock Components

All factory blocks are crafted using Stygian Iron components and various cores. Check JEI/REI for full recipes!

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## ๐Ÿ› ๏ธ Tips & Tricks

### Optimization Strategies

1. **Start Small** - Tier I factories are perfect for basic mobs like Zombies and Cows
2. **Upgrade Wisely** - Rate + Mass = maximum production, but high power cost
3. **Efficiency First** - Add Efficiency upgrades early to reduce power needs
4. **Buffer Power** - Multiple Tier III cells prevent brownouts during peak usage
5. **Learn Drops** - Let factories run for a while to get accurate drop statistics

### Common Setups

**๐Ÿ”ฅ Speed Farmer** (Maximum Output)
- Tier IV Factory
- Rate III + Mass III + Looting III
- Huge power requirements, insane production

**โšก Efficient Farmer** (Low Power)
- Tier II Factory
- Efficiency III + Rate I
- Reasonable power, steady output

**๐Ÿ’€ Head Hunter** (Skull Collection)
- Any Tier Factory
- Decapitate III + Looting III
- Perfect for Wither Skeleton farms

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## ๐Ÿ“ฆ Integration

Woot works seamlessly with:
- **Forge Energy (RF)** - All major RF mods supported
- **JEI/REI** - Full recipe support
- **Modded Mobs** - Farm mobs from other mods (unless blacklisted)
- **Storage Mods** - Use any item transport for Importers/Exporters

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## ๐Ÿ“œ Credits

**Original Mod:** Woot by [Ipsis](https://github.com/Ipsis) (1.12.2)
**Current Port:** Woot for NeoForge 1.21.1

Special thanks to the original Woot community and all contributors!

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**Enjoy automated mob farming with Woot! ๐ŸŽ‰**