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Wizardry Tales

Addon to Electroblob's Wizardry with New Spells, Structures, Magical Creatures and more?

File Details

WizardryTales-2.2.1.jar

  • R
  • Apr 4, 2023
  • 752.98 KB
  • 852
  • 1.12.2
  • Forge

File Name

WizardryTales-2.2.1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wizardry-tales-502183:4474383")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Welcome to Wizardry Tales update! I've brought back structures, and changed mana pool progression!
You also can now disable or enable mana pool system, or only it's bar

[Mana Pool] -> [Player Mana]
[Chanting] -> [Incantations]

Please, remove old config

+ Now max mana is by default 2500
+ Now Spellcasting don't use Wand mana, but uses only Player Mana
+ Now spell additional mana regen is changed to 5
+ Now spells use mana pool mana the same as spell cost * config multiplier by default
+ New mobs: Mushrooms, Big Mushrooms, Envenomed Blade
+ Progression now works differently
+ New info in book about Incantations
+ Added flasks for Player Mana
+ Most of the 1.4.0 Structures are added back with this version!

With Incantations you can create own spells, or replicate spells you discovered

To replicate, say: "Mana, replicate ebwizardry:magic_missile"
If it's EBWizardry spell, you can not mention "ebwizardry:" and just write "magic_missile"
If it's from other mod - you'll need to put mod id first: "Mana, replicate wizardry_tales:wind_cut"

You also can replicate continuous spells, and even define own duration

You can create minions from EBWizardry or add-ons with custom stats, and lifetime

Same relates to any constructs

You also can apply buffs/debuffs from any mods

As long as all this mentioned above isn't blacklisted in config