File Details
WizardryTales-2.2.1.jar
- R
- Apr 4, 2023
- 752.98 KB
- 852
- 1.12.2
- Forge
File Name
WizardryTales-2.2.1.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Welcome to Wizardry Tales update! I've brought back structures, and changed mana pool progression!
You also can now disable or enable mana pool system, or only it's bar
[Mana Pool] -> [Player Mana]
[Chanting] -> [Incantations]
Please, remove old config
+ Now max mana is by default 2500
+ Now Spellcasting don't use Wand mana, but uses only Player Mana
+ Now spell additional mana regen is changed to 5
+ Now spells use mana pool mana the same as
You also can now disable or enable mana pool system, or only it's bar
[Mana Pool] -> [Player Mana]
[Chanting] -> [Incantations]
Please, remove old config
+ Now max mana is by default 2500
+ Now Spellcasting don't use Wand mana, but uses only Player Mana
+ Now spell additional mana regen is changed to 5
+ Now spells use mana pool mana the same as
spell cost * config multiplier by default+ New mobs: Mushrooms, Big Mushrooms, Envenomed Blade
+ Progression now works differently
+ New info in book about Incantations
+ Added flasks for Player Mana
+ Most of the 1.4.0 Structures are added back with this version!
With Incantations you can create own spells, or replicate spells you discovered
To replicate, say: "Mana, replicate ebwizardry:magic_missile"
If it's EBWizardry spell, you can not mention "ebwizardry:" and just write "magic_missile"
If it's from other mod - you'll need to put mod id first: "Mana, replicate wizardry_tales:wind_cut"
You also can replicate continuous spells, and even define own duration
You can create minions from EBWizardry or add-ons with custom stats, and lifetime
Same relates to any constructs
You also can apply buffs/debuffs from any mods
As long as all this mentioned above isn't blacklisted in config
+ Progression now works differently
+ New info in book about Incantations
+ Added flasks for Player Mana
+ Most of the 1.4.0 Structures are added back with this version!
With Incantations you can create own spells, or replicate spells you discovered
To replicate, say: "Mana, replicate ebwizardry:magic_missile"
If it's EBWizardry spell, you can not mention "ebwizardry:" and just write "magic_missile"
If it's from other mod - you'll need to put mod id first: "Mana, replicate wizardry_tales:wind_cut"
You also can replicate continuous spells, and even define own duration
You can create minions from EBWizardry or add-ons with custom stats, and lifetime
Same relates to any constructs
You also can apply buffs/debuffs from any mods
As long as all this mentioned above isn't blacklisted in config

