Wither's Wrath 1.17 [1.21.2-1.21.4] {Mod}
Curse Maven Snippet
What's new
Changes
Some people have suggested adding more unique content. While others prefer the vanilla style of the Wither so please let me know. This update is now also available for 1.21 and newer, older versions stay on the previous update for now. Let me know your opinions!
DIRECT CHANGES TO THE WITHER
- Brand new spawn sequence: the Wither turns into a black hole as it rises. It tears blocks out of the ground around it, which spiral into it on tilted orbits with black and white pulses, before exploding when the fight starts.
- The explosion at the end of the spawn sequence breaks fewer blocks but has a much bigger blast effect.
- Shorter darkness at the start of the fight, so you can actually watch the spawn sequence.
- The Wither now starts crumbling apart at 50HP shooting blocks representing the Wither in various directions.
- Skeletons summoned by the Wither are now immune to its attacks.
NEW WITHER SKELETON VARIANTS *
- Six new named variants can now spawn alongside the regular wither skeletons:
- Hollow Bulwark - a tank carrying an Iron Sword and a Shield
- The Soulpiercer - an archer whose Bow fires 3 arrows at once
- Triskull, the Three-Mawed - shoots small skulls like the Wither that burst in mini explosions
- The Withered Magus - catches fire like a blaze before throwing 3 fireballs, and slows nearby players
- The Grave Shade - teleports around players and heals itself with every hit of its Scythe
- Harbinger of Ash - rides Nightmare, a skeleton horse that can't die while its rider lives, and wields a Spear
- Variants get more common as the Wither weakens (20% at full health up to 100% at 50HP), and only one can be around at a time.
- Their names show in death messages, and the Wither's mobs can no longer hurt each other.

MULTIPLAYER SCALING
- New toggle in the settings menu (on by default)
- Every extra player within 64 blocks gives the Wither +25% effective health (up to 8 players)
- Skeleton waves get bigger with more players (up to 4 at a time)
FIGHT STATS *
- A fight report is shown after every kill: time, best time, deaths and a damage leaderboard.
- New challenge advancements:
- Swift Wrath - defeat the Wither's Wrath in under 5 minutes
- Untouchable - defeat it without anyone dying
BEDROCK MODE
- Bedrock mode is much closer to the Bedrock Edition Wither now, and has its own Bedrock Wither button in the Advanced settings
- At half health the Wither slams into the ground with a huge explosion and calls in 3 Wither Skeletons (Normal and Hard)
- The death sequence works again: the Wither freezes, shakes and swells up before a final explosion, and its death sound plays 3 times like Bedrock
- Stormy weather during the fight and the Nether Star never despawns
- New Bedrock spawn sound (resource pack)
- Everything that isn't in Bedrock Edition stays off in this mode: the new spawn sequence, skeleton variants, skull bursts, homing skulls, dashes, direct hits, multiplayer scaling, crumbling, the custom music, the trophy, chat messages and the fight stats and advancements
PERFORMANCE
- Big optimisation pass; the fight logic now only runs while a fight is happening
- Skeleton waves pause while 12 or more of the Wither's skeletons are still alive (up to 24 in multiplayer)
- Blocks blown up during the fight now despawn after 1 minute instead of 5
- Fewer entities and smaller lag spikes than the previous version
VERSIONS
- Available for 1.21 up to 26.4 (26.4 was tested on snapshot 8)
- Before 1.21.11 the settings menu is the chat menu instead of the dialog window
- Skeleton variant hats need 1.21.4 or newer. On 1.21 and 1.21.1 the Magus has a plain sword and the spawn sequence swirl uses simpler particles
- The resource pack is made for 26.1 and newer
OTHER
- New test commands to spawn the variants:
/function wither:spawn/<name>,random,allandclear
Fixes
- Fixed the midpoint looping forever in some cases
- Fixed the fight getting stuck if the Wither disappeared without a player killing it (peaceful, /kill, the void...)
- Fixed every Wither after that turning into a normal vanilla Wither
- Fixed a second Wither summoned mid-fight replacing the boss
- Fixed the Fix button breaking parts of the datapack and leaving the day/night cycle off (same after a /reload mid-fight)
- Fixed the Wither being able to dash through bedrock
- Fixed skulls and fireballs knocked into the sky never despawning
- Fixed Bedrock mode's death sequence never playing
- Fixed the fight report not showing after a kill with animations set to Bedrock or Off
- More bedrock checks when the Wither breaks blocks
Enjoy and Thank you all for continuing to support this Project I started over 5 years ago! 💖
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