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Wither's Wrath

A revamped fight for the Wither! with parity features from bedrock to original ideas to make the wither fight more challenging.

File Details

Wither's Wrath 1.15 [1.21-1.21.1]

  • R
  • Nov 7, 2025
  • 116.42 KB
  • 315
  • 1.21.1+1
  • Forge + 3

File Name

[1.21-1.21.1]witherswrath-1.15.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:withers-wrath-1206333:7195383"

Fabric

modImplementation "curse.maven:withers-wrath-1206333:7195383"

Quilt

modImplementation "curse.maven:withers-wrath-1206333:7195383"

NeoForge

implementation "curse.maven:withers-wrath-1206333:7195383"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changes

1.21.11 requires changes that need a new version entirely which is ready for release, I'm just waiting for full release.

DIRECT CHANGES TO THE WITHER

  • During the First Phase (300HP-600HP) the Wither will move away from players to maintain its distance and have more effective attacks.
  • Skulls shot by the Wither have been buffed further as dangerous (blue) skulls will now have a bigger explosion doing quite a bit more damage than before leaving smoke behind.
  • Wither now has less armour during the first phase and increased armour during the second phase.
  • Converted Skeletons now carry bows since the mobs they convert from have bows.
  • Changes to the amount of Blazes spawned during midpoint
    • <5 Players = 10 Blazes
    • <10 Players = 20 Blazes
    • >10 Players = 30 Blazes

CHANGES TO ATTACKS

  • A swarm of smaller wither skeletons will spawn at 150HP helping the Wither deal with close range attackers.
  • The Wither will now regularly shoot a burst of skulls directly at the nearest player, additionally, the skull it shot at the player in earlier versions will now be a slow fire shot marked as dangerous

Fixes

  • Fixed Wither destroying bedrock in very specific cases
  • Reduced volume on enraged skulls they were incredibly loud at 100%

Enjoy! 😎