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Witcher (RPG Series Plus)

Slay monsters like a Witcher! Spell Engine Add-On
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3.2.0+1.21.1-neoforge

File namewitcher-class-mod-neoforge-3.2.0+1.21.1.jar
Uploader
FichteeeFichteee
Uploaded
Oct 11, 2026
Downloads
240
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9130055
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:witcher-rpg-class-992290:9130055"

Learn more about Curse Maven

What's new

3.2.0 - 1.21.1

Glyph & Runestone System: Switched to Jewelry Sockets

Witcher's own Trinket/Curio-based Glyph & Runestone slot items have been fully replaced by Jewelry's socket system. Glyphs and Runestones are no longer separate equipment-slot items you wear alongside your gear — they're now socketed directly into compatible Witcher armor and swords via Jewelry.

  • Glyphs and Runestones are crafted directly in a crafting grid (or Crafter) using a base item and a themed catalyst material:
    • Lesser Glyph of Infusion + catalyst -> a Lesser Glyph with the matching Sign
      • Lapis Lazuli -> Aard, Glowing Ink Sac -> Axii, Blaze Powder -> Igni, Turtle Scute -> Quen, Amethyst Shard -> Yrden
    • Lesser Runestone + catalyst -> a Lesser Runestone with the matching effect
      • Magma Cream -> Dazhbog, Netherite Scrap -> Chernobog, Spider Eye -> Devana, Pufferfish -> Morana, Rabbit's Foot -> Perun, Gunpowder -> Stribog, Ender Pearl -> Svarog, Echo Shard -> Triglav, Amethyst Shard -> Veles, Prismarine Crystals -> Zoria
    • Both base items now show a tooltip hinting that they need to be infused with materials
    • 4x identical Lesser Glyphs/Runestones can be combined into 1 Normal-tier Glyph/Runestone, and 4x identical Normal ones into 1 Greater-tier one
  • Added EMI support for both recipe types, under a new "Glyph & Runestone Infusion" category

DISCLAIMER for Modpack Developers & Existing Worlds

  • Jewelry is required only for the Glyph & Runestone system.
  • Without Jewelry installed (or with it installed but the Glyph/Runestone feature config toggles turned off), none of the items, recipes, or sockets in this section are registered.
  • The old Trinket/Curio-based Glyph & Runestone slot items are gone. Previously, Glyphs and Runestones could be worn as separate accessory items.
  • Any Glyph/Runestone trinket items sitting in players' equipped Trinket/Curio slots or inventories on existing worlds are now orphaned and will no longer function.
  • Compatible Witcher armor pieces and swords now need Jewelry sockets (via item components/tags) to hold Glyphs and Runestones.
  • Item ID change: witcher_rpg:lesser_glyph has been renamed to witcher_rpg:lesser_glyph_of_infusion.
  • Jewelry's Gem Cutting Table cant produce any Witcher glyphs/runestones.

Dependency Updates

  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers: More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Added new optional dependencies: Jewelry 2.5.1 (required for the Glyph & Runestone socketing above).

Other Changes

  • Witcher equipment is now affiliated loot: it drops more often for players carrying the matching spell book

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