wind chimes 1.2.0+1.21.5
Curse Maven Snippet
What's new
all versions
new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
sable integration on 1.21.1
new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
This mod has no additional files

