File Details
Wild Lands 1.0.0.jar
- R
- Feb 9, 2022
- 1.60 MB
- 252
- 1.16.5+1
- Forge
File Name
Wild Lands 1.0.0.jar
Supported Versions
- 1.16.5
- 1.16.4
Curse Maven Snippet
-Added the Bayou Biome
--Added Mud, a new block that will slow you down. Wearing leather boots combats the effect
--Added Dried Mud, Dried Mud Bricks, Dried Mud Brick Slab, and Dried Mud Brick Stairs, made by putting Mud in the furnace
--Added Bald Cypress trees and woodset
--Added Beard Moss, a hanging plant that generates on Bald Cypress trees
--Added Duckweed, an aquatic plant that slows you down. Boats are immune to this slowdown
--Added Palmetto, a two block tall plant
--Added Cattails, a two block tall plant that only spawns at the water's edge
--Added the Catfish, a solitary fish that only spawns in the Bayou. They can be bucketed or killed and cooked
--Added the Alligator. They will attack entities that get too close, and only spawn in the Bayou. They can be bred with Catfish, and come in 4 variants. Babies can be bucketed.
--Added the Frog. Frogs will spawn in Swamps and Bayous, and can be bred with Spider Eyes. When bred, they will give birth to Tadpoles. Frogs can be bucketed
-Added the Burnt Forest Biome
--Added Charred Logs and their respective woodset
--Added Smoldering Logs, which will damage entities standing on top of them
--Added Charred Grass Block, Charred Grass, and Charred Bush
-Added Conglomerate, Conglomerate Stairs, Conglomerate Slab, Conglomerate Bricks, Conglomerate Brick Slab, Conglomerate Brick Stairs, and Conglomerate Brick Wall. Conglomerate generates in Oceans, Cold Oceans, Frozen Oceans, the deep variants of said oceans, and Stone Shores
-Added Dolerite, Dolerite Slab, Dolerite Stairs, Dolerite Wall, Polished Dolerite, Polished Dolerite Slab, and Polished Dolerite Stairs. Dolerite spawns in all ocean biomes
-Added Gabbro, Gabbro Slab, Gabbro Stairs, Gabbro Wall, Polished Gabbro, Polished Gabbro Slab, and Polished Gabbro Stairs. Gabbro spawns in all ocean biomes
-Added Fine Sand, Fine Sandstone, Fine Sandstone Slab, Fine Sandstone Stairs, Fine Sandstone Wall, Smooth Fine Sandstone, Smooth Fine Sandstone Slab, Smooth Fine Sandstone Stairs, Cut Fine Sandstone, and Cut Fine Sandstone Slab. Fine Sand can be found on regular Beach biomes, Warm Ocean biomes, and Lukewarm Ocean biomes
-Added Olivine Gabbro. It generates in all ocean biomes. When broken, it will give Olivine
--Added Olivine, Block of Olivine, Olivine Lamp, and Olivine Pressure Plate
--The Olivine Lamp stores up to 10 levels of XP in it, giving off a different amount of light for each level stored
--The Olivine Pressure Plate gives off a redstone signal based on the players level
-Added the Jellyfish. Jellyfish spawn in every ocean biome, and have a special blue version in Frozen Oceans. They drop Jelly Balls
--Added Sting Effect, given when touching a Jellyfish or Jellyfish block, or have been hit with a Jelly Ball. When affected, entities will take damage if they are in water
--Added Jelly Balls, which can be thrown to give the entity hit the Sting Effect, or made into a Jelly Block
--Added Jelly Block, a sticky block that can sting you
-Added the Octopus. They spawn in Warm and Lukewarm Ocean biomes. Walking along the bottom of the ocean, when approached, they will change color to camouflage with the block under them. When hit, they will shoot up and try to swim away
-Added the Hammerhead Shark. They spawn in Warm and Lukewarm Ocean biomes. They will circle their prey for a while before going in to attack. They especially dislike undead mobs
-Added Starfish and Urchin, new blocks that generate in Warm Ocean biomes
-Added Anchovy. They spawn in Cold, Frozen, and regular Ocean biomes. They can be bucketed or killed and cooked
-Added the Sea Lion. They will spawn on beaches, and hunt fish in the ocean. You can trade Anchovies with them to get the item they've caught. They can be bred with Tropical Fish
-Added the Crab. They spawn in two variants, regular and fighter. Regular crabs will run from the player when looked at, while Fighters will attack. They can be differentiated by the size of their claws. They can be killed and cooked
-Added Coconut Trees and their wood set. These trees generate on the Beach biome
--Added Coconuts, which can spawn on Coconut Trees. They can be thrown to damage entities, or if thrown at stone, can be cracked and eaten. They can also be placed
-Added Block of Seagrass, a condensed version of Seagrass
-Added the Grizzly Bear. They spawn in all Forest and Taiga biomes. They will eat Honey Combs, Sweet Berries, and Salmon. When they have eaten enough, they will fall asleep for 4 days