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When Dungeons Arise - Forge!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!
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DungeonsArise-1.19.2-2.1.52-beta.jar

File nameDungeonsArise-1.19.2-2.1.52-beta.jar
Uploader
AureljzAureljz
Uploaded
Oct 24, 2022
Downloads
747.4K
Size
5.2 MB
Mod Loaders
Forge
File ID
4048244
Type
B
Beta
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:when-dungeons-arise-442508:4048244")

Learn more about Curse Maven

What's new

+ Reworked Mushroom Villages to be less cramped.

+ Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).

+ Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.

# Structures generate more sparsely.

# Fixed mining system loot tables - treasure and basic loot tables have been switched.

# Fixed exploration maps appearing as empty maps on most structures.

# Added more exploration maps (i.e.: abandoned_temple -> mining_system).

- Removed Small Prairie Houses.

 

NOTE: An example datapack has been added as an additional file. You can use it along with the main mod to tweak values. It doubles separation and spacing by default.

 

Expect more updates on the upcoming weeks.

If you're using datapacks, you should update them to better accomodate to the new structure sets. In most cases, these changes may be enough to get your desired spacing & separation.

 

Known issue: lang files for exploration maps are currently broken.

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