When Dungeons Arise - Forge!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

File Details

dungeonsarise1.16.5-1.2.72a.jar

  • B
  • Apr 4, 2021
  • 3.60 MB
  • 500.4K
  • 1.16.5+1
  • Forge

File Name

dungeonsarise1.16.5-1.2.72a.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:when-dungeons-arise-442508:3261609")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog (1.16.5-1.2.72b)

 

- Added 4 new dungeon types. This time we are focusing on small structures with low and medium tier loot:

1. Greenwood builds, which spawn on all non-coniferous forests; there are some variants, which include Greenwood towers, tavern-like structures, simple houses, and more. We will expand this category in the future with more forest themed builds. All of them are hostile.

2. Fortified builds, which spawn on mountains and hills. These contain mid tier loot and enemies. For now we have two variants which resemble a fortified house and a fortified temple, with a similar style to the one seen on Oriental Temples.

3. Jungle tree houses, which spawn on vanilla and modded jungles. These contain mid tier loot and enemies.

4. Lighthouses, which spawn on the beach. These are fairly rare, but it's one of the few structures in this mod that aren't hostile. These contain a little bit of loot and will spawn a Waystone, if you're using Waystones mod.

- Items dropped during world generation on chunks affected by our structures now despawn automatically for better performance.

- Many loot tables were rebalanced. Crazy enchantments were nerfed or removed.

- Decreased default spawnrate for tall spruce trees even more.

- Moved Robust houses to tundras and taigas (vanilla or modded). These won't spawn on normal forests or plains anymore.

- Added a configuration option to enable unfinished structures. This should be kept disabled unless you want to check them out, although for now there's not much to show. This fixes an issue in which players would accidentaly enable untested dungeons when tweaking spawnrates.

- Removed custom title screen for now, sorry! We may bring it back in the future when we get config options for it.