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When Dungeons Arise - Forge!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

File Details

dungeonsarise1.16.4-1.2.63a.jar

  • B
  • Mar 1, 2021
  • 4.82 MB
  • 83.7K
  • 1.16.5+2
  • Forge

File Name

dungeonsarise1.16.4-1.2.63a.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:when-dungeons-arise-442508:3222913")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog (v1.2.63b) (1.16.4-1.16.5)

 

- Fixed an error which spawned desert-type structures on warm oceans.

- Minor changes to some loot tables in preparation for major cross-compatibility updates.

- Tweaked spawn rates and reduced the appearence of some structures.

- Added a new experimental Config file; you will find this on your /config/ directory. For now, it will let you tweak spawn rates for all specific structures. Enter the value "0" to disable a structure, higher values mean higher spawn rates. (Known issue: adding invalid characters or deleting certain json properties in the config file will cause crashes on world load. We will fix this on the next update. If this happens to you, just delete dungeonsarise.json on your configs and the mod will correctly reset it when you open your game.)

- Added an option to enable protected zones around spawners. This won't affect the spawners themselves, so you'll be able to break them to disable the protected areas. You can also place and break scaffoldings and some other blocks, such as cobweb and TNT. For now, this option is disabled by default; you're able to enable it via config. This feature is still experimental and will become more customizable in the future.

 

This update is part of a major update which will be coming soon. If you are a modpack owner, try to keep configs for this mod on the /config/ directory for now, as its the one we currently check for.