File Details
dungeonsarise1.15.2-1.2.60b.jar
- B
- Feb 5, 2021
- 4.73 MB
- 439
- 1.15.2
- Forge
File Name
dungeonsarise1.15.2-1.2.60b.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
This update isn't meant to add features but rather to introduce balance changes along with new in-game configuration commands.
Changelog (v1.2.60b)
- Nerfed loot on roofed forests' Tree Houses. The number of enchanted books was over the top.
- Buffed loot on Desert Gardens.
- Decreased overall dungeon spawn rates.
- Added an experimental command which will let you modify spawnrates for all dungeons, or dungeons in specific if that's what you're looking for. This can be done in your world and will update configuration in real time!
Execute "/wdaconfig spawnrate help" ingame or on your server console to receive useful information about the commands available to tweak spawn rates.
"/wdaconfig spawnrate list" will send you a list of all spawn rates you will be able to modify.
"/wdaconfig spawnrate all <number>" lets you change all spawn rates at once. (Example: to disable the appearence of all dungeons, use /wdaconfig spawnrate all 0)
"/wdaconfig spawnrate <dungeon> <number>" lets you change the spawn rate of a specific dungeon. (Example: if your modpack's theme is magic and you'd like to remove airship type structures, use /wdaconfig spawnrate randomairship 0)
NOTE: The values you may enter on <number> must range from 0 to 100. However, the default value for normal spawning is 50.
Enter values below 50 to decrease spawn rates. Choosing 0 will completely disable that specific generation.
Enter values above 50 to increase spawn rates. Choosing 100 will effectively double the number of spawned dungeons.
We plan on adding more features to this command (apart from "spawnrate"). For now, this command is persistent and world-specific. You must execute it again if you were to create a new world.

