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WenXin's Warp Pipes

A new form of transportation from the Mario universe!
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warp_pipes-1.20.1-2.2.0-forge.jar

File namewarp_pipes-1.20.1-2.2.0-forge.jar
Uploader
WenXin2WenXin2
Uploaded
May 29, 2024
Downloads
104
Size
1.0 MB
Mod Loaders
ForgeNeoForge
File ID
5382621
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wenxins-warp-pipes-907975:5382621")

NeoForge

implementation fg.deobf("curse.maven:wenxins-warp-pipes-907975:5382621")

Learn more about Curse Maven

What's new

  • Renamed pipes now display text on the block similar to signs
    • Right-click with dyes to color text (automatically compatible with Dye Depot)
    • Right-click with a glow ink sac for glowing text
    • Right-click with an ink sac to remove glowing text
    • Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
    • Right-click with a honeycomb to wax the pipe to prevent name editing
    • Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
    • Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe
  • Improve structures
    • Add custom loot chests to structures
    • Fix hole in structure
  • Add advancements
  • Add swimming animation when in the clear warp pipe
  • Add message when the warp pipe destination is missing
  • Change entity `can_warp` tag to `prevent_warp` for consistency with the pipe tag `prevent_warp`
  • Improve warping logic
  • Improve gui buttons
  • Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)

 

  • Fix gui buttons not animating in certain rare cases
  • Fix gui sliders repositioning to the default values when the gui is reopened
  • Fix north and west facing pipes warping entities to an incorrect position
  • Fix cooldown message showing before warping
  • WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config

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